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| | | |
| === ARM11 system modules === | | === ARM11 system modules === |
− |
| |
− | === ARM11 system applications and applets ===
| |
| {| class="wikitable" border="1" | | {| class="wikitable" border="1" |
| |- | | |- |
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| ! Successful exploitation result | | ! Successful exploitation result |
| ! Fixed in system version | | ! Fixed in system version |
− | ! Last FIRM version this flaw was checked for | + | ! Last system version this flaw was checked for |
| ! Timeframe this was discovered | | ! Timeframe this was discovered |
| |- | | |- |
| | gspwn | | | gspwn |
− | | GSP module does not validate addresses given to the GPU. This allows a user-mode game to read/write to a large part of physical FCRAM using GPU DMA. From this, you can overwrite the .text segment of the game you're running under, and gain real code-execution from a ROP-chain. | + | | GSP module does not validate addresses given to the GPU. This allows a user-mode application/applet to read/write to a large part of physical FCRAM using GPU DMA. From this, you can overwrite the .text segment of the application you're running under, and gain real code-execution from a ROP-chain. Normally applets' .text([[Home Menu]], [[Internet Browser]], etc) is located beyond the area accessible by the GPU, except for [[RO_Services|CROs]] used by applets([[Internet Browser]] for example). |
− | | |
| | User-mode code execution. | | | User-mode code execution. |
| | None | | | None |
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| | [[9.4.0-21]] | | | [[9.4.0-21]] |
| | | | | |
| + | |} |
| + | |
| + | === ARM11 system applications and applets === |
| + | {| class="wikitable" border="1" |
| + | |- |
| + | ! Summary |
| + | ! Description |
| + | ! Successful exploitation result |
| + | ! Fixed in system version |
| + | ! Last system version this flaw was checked for |
| + | ! Timeframe this was discovered |
| |- | | |- |
| | 3DS [[System Settings]] DS profile string stack-smash | | | 3DS [[System Settings]] DS profile string stack-smash |