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504 bytes added ,  05:20, 15 November 2014
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* "MetaDataContentHeader.bin": Unknown, size is 0x44-bytes.
 
* "MetaDataContentHeader.bin": Unknown, size is 0x44-bytes.
 
* "ContentInfoArchive_<region>_<lang>.bin" Contains the list of ''all'' DLC content available under this DLC title(which can include DLC that's not yet accessible via the shop). <region> can be "USA", etc. <lang>, for the US title: "en", "es", "fr", and "pt".
 
* "ContentInfoArchive_<region>_<lang>.bin" Contains the list of ''all'' DLC content available under this DLC title(which can include DLC that's not yet accessible via the shop). <region> can be "USA", etc. <lang>, for the US title: "en", "es", "fr", and "pt".
* "icons/<decimal_id>.icn" Contains the raw DLC icon image data, without any header. 48*48 RGB565.
+
* "icons/<decimal_id>.icn" Contains the raw DLC icon image data, without any header. 48x48 tiled RGB565.
    
ContentInfoArchive entry format, size 0xC8(this file contains the following entry for each of the DLC content):
 
ContentInfoArchive entry format, size 0xC8(this file contains the following entry for each of the DLC content):
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| 0xC
 
| 0xC
 
| 0x4
 
| 0x4
| Must be <4. Top screen draw type.
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| Must be <4. Top screen draw type: 0 = none(no theme for top-screen), 1 = solid color(see below), 2 = extension of val1(see below), 3 = texture
 
|-
 
|-
 
| 0x10
 
| 0x10
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| 0x14
 
| 0x14
 
| 0x4
 
| 0x4
| Offset for the top screen solid color data, with format RGB888.
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| Offset for the top screen solid color data.
 
|-
 
|-
 
| 0x18
 
| 0x18
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The filesize is aligned to 0x10-bytes. The filesize must be at least 0xC4-bytes. The size of the above header is 0xD0-bytes(0xC4-bytes aligned to 0x10-bytes?).
 
The filesize is aligned to 0x10-bytes. The filesize must be at least 0xC4-bytes. The size of the above header is 0xD0-bytes(0xC4-bytes aligned to 0x10-bytes?).
 +
 +
With the solid-color data, there's 5-bytes located at the solid-color data offset. With draw-type val2, there's 7-bytes located here. With draw-type val2, texture5 is also used(this likely isn't used for the entire top-screen). The first 4-bytes located here is RGBA8888 pixel data, the rest is unknown.
    
==Textures==
 
==Textures==
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| 1024x256
 
| 1024x256
 
| This is the texture used for the bottom-screen background, when the frame-type is set for this one.
 
| This is the texture used for the bottom-screen background, when the frame-type is set for this one.
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|-
 +
| 4
 +
| RGBA8888
 +
| 64x64
 +
| 64x64
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| This is used with the top-screen when top-screen draw-type is val2.
 
|}
 
|}
  

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