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15 bytes removed ,  23:16, 5 November 2014
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Small grammatical and capitalization stuff
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This page talks about the 3DS products' serial strucutre. (The console, Its manual, its accessories, its games, etc...)
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This page talks about the 3DS products' serial structure (the console, manual, accessories, games, etc...).
    
== Codenames ==
 
== Codenames ==
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| [[New 3DS]] || KTR
 
| [[New 3DS]] || KTR
 
|-
 
|-
| [[New 3DS]] XL || RED
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| [[New 3DS]] XL/LL || RED
 
|}
 
|}
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The DS was codenamed NTR so we see the TR is recurring
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The DS was codenamed NTR, so we see the TR is recurring.
    
== Serial structure ==
 
== Serial structure ==
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[Product][Retail/Demo]-CTR-[Type][Identifier][Region]
 
[Product][Retail/Demo]-CTR-[Type][Identifier][Region]
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Product: Length=2, LN - Product type (Cartridges are LN, Game boxes are TS, Instruction manuals are MA, leaflets are FA, Quick-Start guides are MK)
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Product: Length=2, LN - Product type (cartridges are LN, game boxes are TS, instruction manuals are MA, leaflets are FA, quick-start guides are MK)
    
Retail/Demo: Length=1, [A/Z] - Retail / Demo
 
Retail/Demo: Length=1, [A/Z] - Retail / Demo
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CTR - 3DS' Codename Rumored to be Horizon
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CTR - 3DS' codename rumored to be Horizon
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Type: Length=1, [A/C/H/J/S/P/T] - Retail / C is part of the default Serial 'CTAP' / H is used for built in applications like [[Mii Maker]] / J is for a normal eShop Title / S is usually a 3D Classics eShop title / P is used with GBA e-shop titles / T is used with NES e-shop titles.
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Type: Length=1, [A/C/H/J/S/P/T] - Retail / C is part of the default serial 'CTAP' / H is used for built in applications like [[Mii Maker]] / J is for a normal eShop Title / S is usually a 3D Classics eShop title / P is used with GBA e-shop titles / T is used with NES e-shop titles.
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Identifier: Length=2, Game's name (made from letters and digits)
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Identifier: Length=2, game's name (made from letters and digits).
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Region: Length=1, [E/P/J/A] - English (US) / Pal (Europe/Australia) / Japanese (Japan) / All (Region Free)
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Region: Length=1, [E/P/J/A] - English (US) / PAL (Europe/Australia) / Japanese (Japan) / All (region-free)
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The longer version of the serial number adds a geographical region (usually because of extra languages)
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The longer version of the serial number adds a geographical region (usually because of extra languages).
    
Those are 3 letters codes at the end of the serial (can be found mostly on demos).
 
Those are 3 letters codes at the end of the serial (can be found mostly on demos).
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i.e. The code of the Canadian version of Mario Kart 7 is CAN [http://imageshack.us/photo/my-images/687/ctrcan.jpg/]
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For example, the code of the Canadian version of Mario Kart 7 is CAN (link removed, links to incorrect image).
    
== Product Code ==
 
== Product Code ==
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This is similar in structure to the serial, this is like the Title ID in the sense that it is a per title Identifier, but it is not checked by the 3DS Applications (It's like an internally used name). And follows this structure:
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This is similar in structure to the serial, this is like the Title ID, in the sense that it is a per title identifier, but it is not checked by the 3DS Applications (like an internally used name) and follows this structure:
    
CTR-[P/N/T/U]-[Type][Identifier][Region]
 
CTR-[P/N/T/U]-[Type][Identifier][Region]
 
* P/N/T/U - P  Generally used for card based games (& Digital Download versions) / N Used for built in applications like [[Mii Maker]] and some eShop titles / T is used in some e-Shop demos / U is used for [[Title list#0004000E - Add-on Content (Updates)| Add-on Update Data]]
 
* P/N/T/U - P  Generally used for card based games (& Digital Download versions) / N Used for built in applications like [[Mii Maker]] and some eShop titles / T is used in some e-Shop demos / U is used for [[Title list#0004000E - Add-on Content (Updates)| Add-on Update Data]]
* [Type][Identifier][Region] - Same as in Serial structure
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* [Type][Identifier][Region] - Same as in serial structure
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So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ"
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So, for example, a Japanese copy of Ridge Racer 3D would have a product code of "CTR-P-ARRJ" and a serial of "LNA-CTR-ARRJ".
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'''NOTE:''' The Product Code "CTR-P-CTAP" is the default Product Code for NCCH files. So where a Product Code isn't assigned, this Product Code is usually used.
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'''NOTE:''' The product code "CTR-P-CTAP" is the default product code for NCCH files. So when a product code isn't assigned, this product code is usually used.
    
=== Electronic Manuals ===
 
=== Electronic Manuals ===
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Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the 'Health & Safety' section of the 'Manual'. However  Product Codes can which differ from the above format as shown below:
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Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the 'Health & Safety' section of the manual. However,   product codes can differ from the above format as shown below:
    
CTR-[P/N/T/U]-[Type][Identifier][Region]-[Region]-[Digit]
 
CTR-[P/N/T/U]-[Type][Identifier][Region]-[Region]-[Digit]
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CTR-[Type][Identifier][Region]-[Region]-[Digit]
 
CTR-[Type][Identifier][Region]-[Region]-[Digit]
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* P/N/T/U - Same as in Product Code structure
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* P/N/T/U - Same as in product code structure
* [Type][Identifier][Region] - Same as in Serial structure
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* [Type][Identifier][Region] - Same as in serial structure
* [Region] - A three character representation of the title region, i.e. 'EUR' (Not always present)
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* [Region] - A three character representation of the title region, i.e. 'EUR' (not always present)
* [Digit] - A single digit usually '1' or '0' (Not always present)
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* [Digit] - A single digit usually '1' or '0' (not always present)
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'''Note:''' These alternate versions of the Product Code, potentially found in [[NCCH#CFA|Electronic Manuals]] don't represent the actual Product Code, as found in the game's CXI. They are only found in the game's Home Menu Manual, and on the game's packaging/external labeling.
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'''Note:''' These alternate versions of the product code, potentially found in [[NCCH#CFA|Electronic Manuals]] don't represent the actual product code, as found in the game's CXI. They are only found in the game's Home Menu manual, and on the game's packaging and external labeling.
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