Setting up Development Environment

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  • Install devkitPro. If it's already installed, give it an update, it can't hurt. On Windows there's a GUI installer. On Linux/Mac there's a perl-script.
  • Install the 3dsxtools on top of devkitPro according to the website.
  • On Linux/Mac cd into your devkitPro folder and execute:
git clone
  • If you're on Windows you can download ctrulib as a zip and extract it into your devkitPro folder.

Note: devkitPro/ctrulib/libctru contains ctrulib itself, and devkitPro/ctrulib/examples contains a few 3DS homebrew examples.

Building ctrulib

In the form under which it's provided, ctrulib needs to be built before you can build homebrew.

Open a terminal (cmd window under Windows) and browse to ctrulibs directory (the one you entered in the CTRULIB variable of the previous step). Run the following commands:

make clean

If everything goes right, a lib folder should be created with a file named 'libctru.a' in it.

Building the examples

You can build from the examples provided with ctrulib.

  • arm11u: simple homebrew example
  • sdmc: demonstrates how to access files on the SD card
  • mic: demonstrates how to read sound from the microphone
  • gpu: demonstrates how to render 3D geometry with the GPU

Building homebrew for distribution

To build your homebrew, it works the same way as for building ctrulib. Open a terminal, browse to your homebrew's folder and run make.

  • This will build a .elf file and a .3dsx file together with an icon. The icon and .3dsx file are the format required for the Homebrew Channel.
  • To build a Gateway-compatible .3ds file you need to strip the .elf file and use makerom on it (with the provided RSF file):
arm-none-eabi-strip [ELF file]
makerom -f cci -o [.3ds file] -rsf [RSF file] -target d -exefslogo -elf [ELF file] -icon [icon file] -banner [banner file]