Difference between revisions of "Setting up Development Environment"

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= Setup =
 
= Setup =
* Install [http://devkitpro.org/ devkitARM]. If it's already installed, update it. On Windows there's a [http://sourceforge.net/projects/devkitpro/files/Automated%20Installer/ GUI installer]. On Linux/Mac there's a [http://sourceforge.net/projects/devkitpro/files/Automated%20Installer/devkitARMupdate.pl/download perl-script]. Make sure you also select libctru and the 3ds examples when installing.
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Install [https://devkitpro.org/ devkitARM]. If it's already installed, update it using sudo (dkp-)pacman -Syu. On Windows, there's a [https://github.com/devkitPro/installer/releases/latest graphical installer]. On Unix-like platforms such as Linux/macOS, there's [https://github.com/devkitPro/pacman/releases/latest pacman]..
* Depending on the kind of homebrew you want to develop, you may be interested in installing and using additional libraries and tools which don't ship alongside devkitARM/libctru. A list of them can be found in [[Homebrew Libraries and Tools]].
 
  
==Linux==
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==Windows==
* First get the devkitARM updater Perl script for Linux.
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* If you already use msys2 then you can follow the instructions at https://github.com/devkitPro/pacman/releases/latest to add the devkitPro repositories.
* Run it with superuser privileges if your /opt directory is not marked world read-writeable.
 
  
<pre>sudo apt-get install git curl
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Otherwise
curl -L http://sourceforge.net/projects/devkitpro/files/Automated%20Installer/devkitARMupdate.pl/download -o devkitARMupdate.pl
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chmod +x ./devkitARMupdate.pl
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* [https://github.com/devkitPro/installer/releases/latest download the latest version of the graphical installer] from github and run it, following the instructions as you go.
sudo ./devkitARMupdate.pl /opt/devkitpro
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* An Internet connection is required.
echo "export DEVKITPRO=/opt/devkitpro" >> ~/.bashrc
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* Ensure at least "3DS Development" is ticked - you can also leave the other options ticked if you wish.
echo "export DEVKITARM=$DEVKITPRO/devkitARM" >> ~/.bashrc
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* Once the installer has finished, launch MSYS from:
echo "export PATH=$PATH:$DEVKITARM/bin" >> ~/.bashrc
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** Windows 7 and earlier: Start -> All Programs -> devkitPro -> MSYS
source ~/.bashrc
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** Windows 8 and 8.1: Right click on the Start screen and select 'All Apps'. You should find MSYS there.
</pre>
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** Windows 10 (pre-Anniversary Update): Start -> All Apps -> devkitPro -> MSYS
 +
** Windows 10 (post-Anniversary Update): Start -> devkitPro -> MSYS
 +
 
 +
Alternatively starting with Windows 10 Anniversary Update (Version 1607), the [https://msdn.microsoft.com/en-us/commandline/wsl/install_guide Windows Subsystem for Linux (WSL)] may also be used to run the Linux version of devkitARM. Unless you have some particular need for WSL it's recommended that you stick to a more standard environment.  
 +
 
 +
==Unix-like platforms==
 +
Currently devkitPro provides precompiled versions of devkitARM for the following Unix-like platforms: Linux (x86_64), macOS (x86_64). Note that Linux x86_64 binaries are usable under WSL.
 +
 
 +
* Follow the instructions to install pacman found at https://github.com/devkitPro/pacman/releases/latest
 +
* run sudo (dkp-)pacman -S 3ds-dev to install the tools and libraries for 3ds development
 +
* logout and login again to get the environment settings needed.
  
 
= Building the examples =
 
= Building the examples =
3DS examples are still being created. Currently there are a few examples distributed by the devkitPro supplied updaters - these can be found in $DEVKITPRO/examples/3ds and the [https://github.com/devkitPro/3ds-examples 3ds examples repository]. There are now too many to list here in detail.
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3DS examples are still being created; however, there are a growing number of examples available from the [https://github.com/devkitPro/3ds-examples devkitPro/3ds-examples GitHub repository]. These are downloaded by the installer and can be found in $DEVKITPRO/examples/3ds
 
 
These can be built from the command line - on Windows devkitPro supply msys which can be started using the msys shortcut in the devkitPro Start Menu entry or by browsing to <installdir>\devkitPro\msys and double clicking the msys.bat file found there. This will launch a bash shell. On Linux/OSX you can just open your system supplied shell.
 
  
To start a new homebrew project from here simply type
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These can be built from the command line.
<pre>cp -r $DEVKITPRO/examples/3ds/templates/application ~/projects/my3dsproject
 
cd ~/projects/my3dsproject
 
make
 
</pre> To run it on your 3DS start up The Homebrew Launcher, press the Y button to open the netloader then
 
<pre>$DEVKITARM/bin/3dslink my3dsproject.3dsx</pre>
 
  
Hopefully you'll see it boot on the 3DS.
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To start a new homebrew project from the <code>bash</code> shell, simply type the following (replacing <code>'''~/projects/my3dsproject'''</code> with the place you would like your project to be stored, with <code>~</code> meaning your HOME directory):
 +
cp -r $DEVKITPRO/examples/3ds/templates/application '''~/projects/my3dsproject'''
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cd '''~/projects/my3dsproject'''
  
Obviously you can add $DEVKITARM/bin to your PATH from the shell then simply run 3dslink as normal. You shouldn't add this permanently - it could potentially interfere with other tools.
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The standard Makefile will use the folder as the name of the 3dsx that will be built. You can keep that behaviour or simply change the <code>TARGET := $(notdir $(CURDIR))</code> line in the Makefile to explicitly name your project.
  
 +
To compile it, type <code>make</code> in the project directory.
  
==Building the examples on Linux with Netbeans==
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==Running your code==
* Go to File->New Project...
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To run it on your 3DS, start the Homebrew Launcher, press Y to open the network loader, then on your PC type: <code>$DEVKITPRO/tools/bin/3dslink  '''my3dsproject'''.3dsx</code>, replacing '''my3dsproject''' with the name of the 3dsx file you want to run.)
* Select C/C++ Project with existing code
 
* Navigate to the examples directory and select the folder for the project you want to build; eg.    /home/vtsingaras/3ds/examples/app_launch
 
* Leave Configuration Mode to 'Automatic' and click 'Finish'.
 
* It will fail to build. Now edit Makefile and insert these two lines, adjusting for your devkitpro path, at the top:
 
<pre>export DEVKITPRO=/opt/devkitpro
 
export DEVKITARM=/opt/devkitpro/devkitARM</pre>
 
* Right-click the project and go to Properties->Code Assistance and click C Compiler.
 
* In include directories enter
 
<pre>/opt/devkitpro/devkitARM/include;/opt/devkitpro/ctrulib/libctru/include</pre>
 
adjusting again for your devkitPro path.
 
* Do the same for 'C++ Compiler'.
 
* Go to 'Run' and click 'Clean and Build Project'.
 
* Now right-click on the project and select Code Assistance->Reparse Project.
 
  
Now you can use Netbeans' code completion feature and build your project from the Run menu.
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If all goes well, you'll soon see your application running on your 3DS. If not, it could help to add <code>-a '''ipaddress'''</code>, replacing '''ipaddress''' with the ip address of the console (visible on homebrew launcher after pressing Y).
  
= Building homebrew for distribution =
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= Troubleshooting =
To build your homebrew open a terminal, browse to your homebrew's folder and run make.
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'''I get the "Please set DEVKITARM in your environment." error.'''
  
* This will build a .elf file and a .3dsx file together with an icon. The icon and .3dsx file are the format required for the [[Homebrew Channel]].
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Ensure you have the devkit-env package installed - (dkp-)pacman -Sl | grep devkit-env. Logout and login to get the enviroment settings.
  
* To build a Gateway-compatible .3ds file you need to strip the .elf file and use makerom on it (with the provided RSF file):
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For WSL users, you need to close the Bash shell, then reopen it for WSL to reload all of the variables from a clean state.
arm-none-eabi-strip [ELF file]
 
makerom -f cci -o [.3ds file] -rsf [RSF file] -target d -exefslogo -elf [ELF file] -icon [icon file] -banner [banner file]
 

Latest revision as of 13:31, 20 July 2023

Setup[edit]

Install devkitARM. If it's already installed, update it using sudo (dkp-)pacman -Syu. On Windows, there's a graphical installer. On Unix-like platforms such as Linux/macOS, there's pacman..

Windows[edit]

Otherwise

  • download the latest version of the graphical installer from github and run it, following the instructions as you go.
  • An Internet connection is required.
  • Ensure at least "3DS Development" is ticked - you can also leave the other options ticked if you wish.
  • Once the installer has finished, launch MSYS from:
    • Windows 7 and earlier: Start -> All Programs -> devkitPro -> MSYS
    • Windows 8 and 8.1: Right click on the Start screen and select 'All Apps'. You should find MSYS there.
    • Windows 10 (pre-Anniversary Update): Start -> All Apps -> devkitPro -> MSYS
    • Windows 10 (post-Anniversary Update): Start -> devkitPro -> MSYS

Alternatively starting with Windows 10 Anniversary Update (Version 1607), the Windows Subsystem for Linux (WSL) may also be used to run the Linux version of devkitARM. Unless you have some particular need for WSL it's recommended that you stick to a more standard environment.

Unix-like platforms[edit]

Currently devkitPro provides precompiled versions of devkitARM for the following Unix-like platforms: Linux (x86_64), macOS (x86_64). Note that Linux x86_64 binaries are usable under WSL.

Building the examples[edit]

3DS examples are still being created; however, there are a growing number of examples available from the devkitPro/3ds-examples GitHub repository. These are downloaded by the installer and can be found in $DEVKITPRO/examples/3ds

These can be built from the command line.

To start a new homebrew project from the bash shell, simply type the following (replacing ~/projects/my3dsproject with the place you would like your project to be stored, with ~ meaning your HOME directory):

cp -r $DEVKITPRO/examples/3ds/templates/application ~/projects/my3dsproject
cd ~/projects/my3dsproject

The standard Makefile will use the folder as the name of the 3dsx that will be built. You can keep that behaviour or simply change the TARGET := $(notdir $(CURDIR)) line in the Makefile to explicitly name your project.

To compile it, type make in the project directory.

Running your code[edit]

To run it on your 3DS, start the Homebrew Launcher, press Y to open the network loader, then on your PC type: $DEVKITPRO/tools/bin/3dslink my3dsproject.3dsx, replacing my3dsproject with the name of the 3dsx file you want to run.)

If all goes well, you'll soon see your application running on your 3DS. If not, it could help to add -a ipaddress, replacing ipaddress with the ip address of the console (visible on homebrew launcher after pressing Y).

Troubleshooting[edit]

I get the "Please set DEVKITARM in your environment." error.

Ensure you have the devkit-env package installed - (dkp-)pacman -Sl | grep devkit-env. Logout and login to get the enviroment settings.

For WSL users, you need to close the Bash shell, then reopen it for WSL to reload all of the variables from a clean state.