Difference between revisions of "MVDSTD:SetupOutputBuffers"

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Revision as of 04:09, 25 April 2016

Request

Index Word Description
0 Header code [0x001F0902]
1-35 0x8C-byte input structure.
36 Size of each buffer.
37 Value 0x0
38 KProcess handle

Response

Index Word Description
0 Header code
1 Resultcode

Input Structure

Offset Size Description
0x0 0x4 Total entries that are actually used below.
0x4 0x88 17 0x8-byte entries.

Entry Structure

Offset Size Description
0x0 0x4 Linearmem vaddr output buffer, equivalent to config+0x64. This must be non-zero.
0x4 0x4 Linearmem vaddr additional output buffer, equivalent to config+0x68. This can be zero when not used.

Description

This command isn't used by SKATER.

This loads the input structure into state, the vaddrs are also converted to physaddrs. It appears using this command multiple times will replace the entry-list in state with the input entry-list.

Once this command is used, each rendered frame will be written into the output buffers specified by the entry-list in state, instead of the output buffers from configuration. Exactly how multiple entries is handled during rendering is unknown.