Difference between revisions of "MVDSTD:ProcessNALUnit"

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| When non-zero this enables some sort of speed-up. With SKATER this seems to be always zero regardless of the user-specified playback speed. Patching code so that the value used by MVD here is always 1, breaks video playback under SKATER(or at least in some cases).
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| Some sort of bool flag. SKATER is only known to use 0x0 here. Patching code so that the value used by MVD here is always 1, breaks video playback under SKATER(or at least in some cases). When non-zero this command will start returning 0x17007 for a lot of frames, this can have a side-affect(?) of video-playback speed-up if the homebrew app doesn't handle the return value properly.
 
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Revision as of 09:00, 23 April 2016

Request

Index Word Description
0 Header code [0x00080142]
1 Virtual addr for the input buffer.
2 Physical addr, normally the above vaddr converted to physaddr.
3 Buffer byte-size.
4 Sequence-number / ID. The range normally used for this is 0x0..0x12. This value starts at 0x0, after value 0x12 is used the value that would be used for the next one is reset to zero.
5 Some sort of bool flag. SKATER is only known to use 0x0 here. Patching code so that the value used by MVD here is always 1, breaks video playback under SKATER(or at least in some cases). When non-zero this command will start returning 0x17007 for a lot of frames, this can have a side-affect(?) of video-playback speed-up if the homebrew app doesn't handle the return value properly.
6 Value 0x0
7 KProcess handle

Response

Index Word Description
0 Header code
1 Resultcode

Description

This processes the specified NAL-unit. This seems to always start with the 3-byte NAL prefix(00 00 01). Following that is the actual NAL-unit.

After the parameter-set initialization, each time this command is used it can't be used again until MVDSTD:ControlFrameRendering type0 finishes operations.

This is only used for H.264, not color-conversion.