Difference between revisions of "MCUNWM:SetWirelessDisabledFlag"

From 3dbrew
Jump to navigation Jump to search
 
Line 32: Line 32:
 
The value is loaded at FIRM boot to correctly initialize the previous wireless state that the user expects.
 
The value is loaded at FIRM boot to correctly initialize the previous wireless state that the user expects.
  
This is stored in (volatile) MCU memory and is reset (to enabled state) at battery pull. This mostly exists *here* because LGY FIRM cannot modify Config savegame blocks.
+
This is stored in (volatile) MCU memory and is reset (to enabled state) at battery pull. This mostly exists *here* because LgyBg cannot save any settings anywhere else (i.e. NAND).

Latest revision as of 06:15, 2 May 2016

Request[edit]

Index Word Description
0 Header code [0x00070040]
1 bool, true = disabled, false = enabled

Response[edit]

Index Word Description
0 Header code
1 Result code

Description[edit]

This writes to the MCU system-state buffer and updates the WirelessDisabled bit.

This does nothing by itself, it merely records the user-specified enable/disable state for future FIRMs. When this is updated, the running FIRM would then *actually* enable/disable the hardware separately to this.

The value is loaded at FIRM boot to correctly initialize the previous wireless state that the user expects.

This is stored in (volatile) MCU memory and is reset (to enabled state) at battery pull. This mostly exists *here* because LgyBg cannot save any settings anywhere else (i.e. NAND).