GSP Shared Memory
This page describes the structure of the GSP shared memory. GX commands and framebuffer info is stored here, and other unknown data.
- 1 Interrupt info
- 2 Framebuffer info
- 3 3D Slider and 3D LED
- 4 Command Buffer Header
- 5 Command Header
- 6 Commands
The Interrupt info structure is located at sharedmemvadr + process_gsp_index*0x40.
It is a list of interrupts (id's 0-6 exist).
|0x0||Index of the last processed data (field size is 0x33) (must be updated manually)|
|0x1||To be processed datafields, (max 0x20 for PDC interrupts else the missed PDC filds are used,max 0x34 for all other if more interrupts happen and the Errorflag is 0 the Errorflag is set to 1)|
|0x2||Errorflag (if the first bit of Errorflag is set future PDC interrupts are ignored)|
|0xC-0x3F||u8 Interrupttypefield (0=PSC0, 1=PSC1, 2=PDC0/VBlankTop (sent to all threads), 3=PDC1/VBlankBottom (sent to all threads), 4=PPF, 5=P3D, 6=DMA)|
The framebuffer info structure for the main LCD is located at sharedmemvadr + 0x200 + threadindex*0x80. The framebuffer info structure for the sub LCD is located at sharedmemvadr + 0x240 + threadindex*0x80.
Framebuffer info header
|0||Framebuffer info entry index|
When a process sets this framebuffer info, it sets index to (index+1) & 1. Then it writes the framebuffer info entry, and sets flag to value 1. The GSP module loads this framebuffer info entry data into GSP state once the GPU finishes processing GX commands 3 or 4. Once the GSP module finishes loading this framebuffer info, it sets flag to value 0, then it will not load the framebuffer info again until flag is value 1. After loading this entry data into GSP state, the GSP module then writes this framebuffer state to the LCD registers. GSP module automatically updates the LCD framebuffer registers each time GX commands 3 or 4 finish, even when this shared memory data was not updated by the application.(GSP module toggles the active framebuffer register when automatically updating LCD registers, when shared memory data is not used)
The two 0x1C-byte framebuffer info entries are located at framebufferinfo+4.
3D Slider and 3D LED
See Configuration Memory.
Command Buffer Header
The command buffer is located at sharedmem + 0x800 + threadindex*0x200. After writing the command data to shared memory, TriggerCmdReqQueue must be used to trigger GSP processing for the command when the total commands field is value 1.
|0||Current command index. This index is updated by GSP module after loading the command data, right before the command is processed. When this index is updated by GSP module, the total commands field is decreased by one as well.|
|1||Total commands to process, must not be value 0 when GSP module handles commands. This must be <=15 when writing a command to shared memory. This is incremented by the application when writing a command to shared memory, after increasing this value TriggerCmdReqQueue is only used if this field is value 1.|
|2||Must not be value 1. When the error-code u32 is set, this u8 is set to value 0x80.|
|3||Bit0 must not be set|
|4||u32 Error code for the last GX command which failed|
|3||When non-zero GSP module may check flags for the specified cmdID, command handling is aborted when the flags are set. The corresponding flag for each CmdID is set once the command is handled by GSP module, this flag is likely cleared once the GPU finishes processing the command.|
The command is located at cmdbuf + 0x20 + cmdindex*0x20, the size of each command is 0x20-bytes. The command parameters are located at command+4. Addresses specified in parameters are application vaddrs, these are usually located in either the process GSP heap or VRAM. For applications these addresses are normally located in the GSP heap, while for other processes these addresses are located in VRAM. Addresses/sizes specified in parameters except for cmd0 and cmd5 must be 8-byte aligned.
Trigger DMA Request
|0||u8 CommandID is 0x00|
|7||Flag: when source buffer is not located in VRAM and this flag is non-zero, svcFlushProcessDataCache is used with the source buffer.|
This command is normally used to DMA data from the application GSP heap to VRAM.
Trigger Command List Processing
|0||u8 CommandID is 0x01|
|3||Flag, bit0 is written to GSP module state|
|7||When non-zero, call svcFlushProcessDataCache() with the specified buffer|
Trigger Memory Fill
|0||u8 CommandID is 0x02|
|1||Buf0 start address (0 = don't fill anything)|
|3||Buf0 end address|
|4||Buf1 start address (0 = don't fill anything)|
|6||Buf1 end address|
|7||The low u16 is control0, while the high u16 is control1 (?)|
This command converts the specified addresses to physical addresses, then writes these addresses and the specified parameters to the GPU registers at 0x1EF00010 and 0x1EF00020. Doing so fills the specified buffers with the associated 4-byte value. This is used to clear GPU framebuffers. The associated buffer address must not be <= to the main buffer address, thus the associated buffer address must not be zero as well. When the bufX address is zero, processing for the bufX parameters is skipped.
The values of control0 and control1 give information about the type of memory fill. See here for more information about memory fill parameters.
Trigger Display Transfer
|0||u8 CommandID is 0x03|
|1||Input framebuffer address|
|2||Output framebuffer address|
|3||Input framebuffer dimensions|
|4||Output framebuffer dimensions|
|5||Flags, for applications this is 0x1001000 for the main screen, and 0x1000 for the sub screen.|
This command converts the specified addresses to physical addresses, then writes these physical addresses and parameters to the GPU registers at 0x1EF00C00. This GPU command copies the already rendered framebuffer data from the input GPU framebuffer address to the specified output LCD framebuffer. The input framebuffer is normally located in VRAM.
The GPU color buffer is stored in the same Z-curve (tiled) format as textures. By default, SetDisplayTransfer converts the given buffer from the tiled format to a linear format adapted to the LCD framebuffers.
Display transfers are performed asynchronously, so after requesting a display transfer you should wait for the PPF interrupt to fire before reading the output data.
Some color formats seem to require specific input / output sizes when performing a display transfer, doing an RGB5A1->RGBA4 display transfer would never fire the PPF interrupt with a 32x32 buffer, increasing the buffer to 128x128 made it fire correctly.
Trigger Texture Copy
|0||u8 CommandID is 0x04|
|1||Input buffer address|
|2||Output buffer address|
|6||Flags, normally this is 0x8, with bit2 optionally set when either of the dimensions fields are set.|
This command is similar to cmd3. It also writes to the GPU registers at 0x1EF00C00. It's unknown where the difference is.
Prepare Command List Processing
|0||u8 CommandID is 0x05|
The application buffer addresses specified in the parameters are used with svcFlushProcessDataCache. The input buf0 size must not be zero. When buf1 size is zero, svcFlushProcessDataCache() for buf1 and buf2 are skipped. When buf2 size is zero, svcFlushProcessDataCache() for buf2 is skipped.