Difference between revisions of "CCI"

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=== Overview ===
 
=== Overview ===
NCSD images start with a NCSD header, followed by up to a maximum of 13 NCCH blocks according to spec. The first block always starts at 0x4000. In most carts the first block contains game code/data, the second block contains the download play "child" and the third block contains potential system updates. Additionally, an extra partition may contain an title for installation on SD card. The exact contents of NCCH blocks can be determined by looking at the flags.
+
NCSD images start with a NCSD header, followed by up to a maximum of 13 NCCH blocks according to spec. The first block always starts at 0x4000. In most carts the first block contains game code/data, the second block contains the download play "child" and the third block contains potential system updates. The exact contents of NCCH blocks can be determined by looking at the flags.
  
 
=== NCSD header ===
 
=== NCSD header ===
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|  0x320
 
|  0x320
 
|  8
 
|  8
Loader Title ID
+
[[NVer]] Title ID
 
|-
 
|-
 
|  0x328
 
|  0x328
 
|  8
 
|  8
Loader Title Version
+
[[NVer]] Title Version
 
|}
 
|}
  
 
Parts of the first NCCH block's header are found around 0x1000 for whatever reason.
 
Parts of the first NCCH block's header are found around 0x1000 for whatever reason.
 +
NCSD can hold up to 13 CXI (i.e. Mario Kart 7 holds 4 CXIs, most we've seen so far)
  
NCSD can hold up to 13 CXI (i.e. Mario Kart 7 holds 4 CXIs, most we've seen so far)
+
The region-specific NVer title for this NCSD presumably must exist on NAND. The NVer title version may also be used to check whether a system update is required before running the app.

Revision as of 21:16, 6 May 2012

This page documents the format of NCSD. CTR cart images (CCI) is NCSD, but the same NCSD is for SD card titles and other things as well. CSU is NCSD used for system updates.

This is a container format which holds CXI files inside.

Overview

NCSD images start with a NCSD header, followed by up to a maximum of 13 NCCH blocks according to spec. The first block always starts at 0x4000. In most carts the first block contains game code/data, the second block contains the download play "child" and the third block contains potential system updates. The exact contents of NCCH blocks can be determined by looking at the flags.

NCSD header

Offset Size Description
0x000 0x100 RSA-2048 SHA-256 signature of the NCSD header
0x100 4 Magic Number 'NCSD'
0x104 4 Size of the NCSD image, in media units (1 media unit = 0x200 bytes)
0x108 8 Title/Program ID
0x110 16 Unknown
0x120 0x68=(4+4)*13 Offset & Length CXI table
0x188 8 CXI Flags: byte[5]-byte[7] indicate content type ( system update, application, manual, ... ) size of media units ( 512*2^byte[6] ) and encryption.
0x190 0x68=8*13 CXI's Title ID table
0x1F8 8 Unknown
0x200 4 Always 0xFFFFFFFF
0x204 252 Padding?
0x300 4 Used ROM size in bytes
0x304 28 Padding
0x320 8 NVer Title ID
0x328 8 NVer Title Version

Parts of the first NCCH block's header are found around 0x1000 for whatever reason. NCSD can hold up to 13 CXI (i.e. Mario Kart 7 holds 4 CXIs, most we've seen so far)

The region-specific NVer title for this NCSD presumably must exist on NAND. The NVer title version may also be used to check whether a system update is required before running the app.