Talk:Savegames

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Revision as of 05:48, 3 June 2011 by Matyapiro31 (talk | contribs)
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Unknowns:

  • Hashes at the end of each DIFI blob.
  • How order / location of hash vs. partitioned blocks is determined. (since not sequentially).


I think there should be a page with infos on how to dump/restore saves. Matyapiro:So then,I show you how to do dump and restore saves. First,you should have either Nintendo DS/Lite or NDS Adapter a tool to dump DS saves. It can restore saves,but Almost saves cannot dump with NDS Adapter,but some of them can. If you have Nintendo DS or DS Lite,you should try DSaveManager. It uses FTP to dump saves,only dump. Last,I show you another save backup tool for DS. NDS Backup Tool by Rudolph. Eepinator by WinterMute


Hardware:

  • NDS Adapter Plus (by hkems)
  • DS/DSLite & DSaveManager
  • Neo SMS4 (by neoflash, untested)

But I cannot find any key word like player name,high score or play time if I decrypt the save.

How do you think about whether any other encryption or special way to read/write save used ?Matyapiro

I found those things in a SSFIV saved game...

The important offsets are usually constant and the values change, so it's not hard to look for a single offset of data that changes in a predictable way when you re-save it. Sometimes you have to use your imagination. For 20,000 points in SSFIV, you'd search for "0xC8" ( 200 in decimal is "20,000" in the game ) because it stores points in multiples of 100. It's easier to see if you're editing a saved game right in front of you and constantly making small changes to it. --jl

So we need analyze project with each save.?Matyapiro

spell error?What's this? ~Partitions are "catted" together  Matyapiro