This page lists the configuration blocks used in the Cfg NAND savegame. These can be accessed with the Cfg service commands.
Offset
|
Size
|
Description
|
0x0
|
0x4
|
BlkID
|
0x4
|
0x4
|
Offset to the data for this block when size is >4, otherwise this word is the data for this block.
|
0x8
|
0x2
|
Size
|
0xA
|
0x2
|
Flags
|
Configuration blocks
BlkID
|
Size
|
Flags
|
Description
|
0x000A0000
|
0x1C
|
0xE
|
UTF-16 user-name
|
0x000A0002
|
0x1
|
0xA
|
Language
|
0x000B0000
|
0x4
|
0x8
|
CountryInfo
|
0x00110001
|
0x8
|
0xA?
|
TitleID of the menu to launch, used by NS on dev units. (This block can be edited on dev units with Config)
|
The dev unit TID block only exists on dev units.
Languages
ID
|
Description
|
0
|
ja
|
1
|
en
|
2
|
fr
|
3
|
de
|
4
|
it
|
5
|
es
|
6
|
zh
|
7
|
ko
|
8
|
nl
|
9
|
pt
|
10
|
ru
|
CountryInfo
Byte
|
Description
|
0
|
?
|
1
|
?
|
2
|
?
|
3
|
Country code, same as DSi/Wii country codes. Value 0xff is invalid.
|