This page describes the structure of the buffer for GX command 1 with the registers at 0x1EF018E0. This buffer is used for GPU commands including OpenGL commands, each 8-byte entry in the buffer is a command. Cmd+0 is the command parameter, and cmd+4 is the command header.
Command Header
Bit
|
Description
|
19-0
|
Command ID
|
30-20
|
Total words following the command, if any.
|
31
|
?
|
The first word in the parameter data structure is the command parameter value, the rest of the data structure is from the data following the command. The word after the last data structure word is padding when needed for 8-byte alignment, for the following command.
Commands
CommandID
|
Parameter
|
Description
|
0x000F0010
|
Value is 0x12345678
|
This command is always the last command in the buffer.
|
0x000F0110
|
Value 0x1
|
This command is immediately before CmdID 0x000F0010, this is used elsewhere in the buffer as well.
|
0x000F0111
|
Value 0x1
|
This command is immediately before CmdID 0x000F0110, however CmdID 0x000F0110 doesn't always follow this command.
|
0x000F0040
|
u32, valid values are 0x1 and 0x2, values 0x0 and 0x3 have the same effect as value 0x2. Only bits 1-0 are used.
|
Disable/enable alpha testing. Parameter value 0x1 disables GL_ALPHA_TEST, while value 0x2 enables GL_ALPHA_TEST.
|
0x000F0041
|
float
|
This is used to initialize the projection matrix?
|
0x000F0042
|
float
|
This is used immediately after CmdID 0x000F0043, for the third parameter for CmdID 0x000F0041.
|
0x000F0043
|
float
|
This is used immediately after CmdID 0x000F0041, for the second parameter.
|
0x000F0044
|
float
|
This is used immediately after CmdID 0x000F0042, for the fourth parameter for CmdID 0x000F0041.
|
0x801F004D
|
First word in parameter structure
|
?
|
0x000F0068
|
u32
|
This is used immediately after CmdID 0x000F0044.
|
0x000F006E
|
u32
|
This is used immediately after CmdID 0x000F011E, with the same input parameter value as CmdID 0x000F011E.
|
0x000F008E
|
u32
|
Texture related?
|
0x000F0116
|
u32
|
Unknown, this is used immediately after CmdID 0x000F011D.
|
0x000F0117
|
u32
|
Unknown, normally the input parameter is value 0x2.
|
0x000F011C
|
Physical address>>3
|
Unknown, normally this address is located in VRAM. This command is used immediately after 0x000F0116.
|
0x000F011D
|
Physical address>>3
|
This initializes the framebuffer address used for rendering, this framebuffer is used for the input framebuffer with GX command 3 and 4. This command is used immediately after CmdID 0x000F0117.
|
0x000F011E
|
u32
|
This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport() with x=0 and y=0. This is used immediately after CmdID 0x000F011C.
|
0x000F02B0
|
u32, value is usually 0x7FFFXXXX.
|
Texture related?
|
0x000F02C0
|
0x80000000 | Type
|
This is used immediately before CmdID 0xXXXF02C1. This type field controls the command parameter buffer type.
|
0xXXXF02C1
|
First word in the first entry
|
A list of entries follow this command.
|
Parameter value format for CmdID 0x000F011E
Bit
|
Description
|
11-0
|
Framebuffer width
|
23-12
|
Framebuffer height - 1
|
24
|
Must be set
|
31-25
|
Unused?
|
Normally the width and height is set to the same dimensions used with GX command 3 and 4.
Entries for CmdID 0xXXXF02C1
Index Word
|
Description
|
0
|
float
|
1
|
float
|
2
|
float
|
Color Entry
Index Word
|
Description
|
0
|
float Red component
|
1
|
float Blue component
|
2
|
float Green component
|
3
|
float Alpha?
|
4
|
float
|
5
|
float
|
Vertex Entry
Index Word
|
Description
|
0
|
float X coordinate
|
1
|
float Y coordinate
|
2
|
float Z coordinate
|
Type 0x14 seems to used for rendering quads, mainly for the skybox/sub screen etc. The rest of the rendered objects are likely rendered via vertex arrays, however it's unknown how the vertex arrays are initialized.
Types for CmdID 0x000F02C0
Value
|
Entries per chunk
|
Description
|
0x00
|
4
|
Related to model-view matrix translation?
|
0x04
|
4
|
Unknown, this is used immediately after type 0x00.
|
0x08
|
One color entry via two CmdID 0xXXXF02C1 entries.
|
Sets the color.
|
0x0A
|
4
|
Texture related?
|
0x0B
|
3
|
?
|
0x14
|
<=30
|
Geometry vertices
|
0x4C
|
4
|
?
|
0x50, 0x53, and 0x56
|
1
|
?
|
0x51, 0x54, and 0x57
|
1
|
?
|
0x52, 0x55, and 0x58
|
1
|
?
|
0x59
|
1
|
Unknown, the entry data is floats converted from s32s.
|
0x5A
|
2
|
Color related?
|
0x5C
|
1
|
?
|