FRDU:RequestGameAuthentication
Revision as of 15:39, 15 December 2024 by TimmSkiller (talk | contribs)
Request
Index Word | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|
0 |
| ||||||||
1 | NEX Server ID | ||||||||
2-7 | UTF-16 ingamesn value for NASC requests, see Online Play
| ||||||||
8 | u8, Major SDK version | ||||||||
9 | u8, Minor SDK version | ||||||||
10 | Descriptor for process ID | ||||||||
11 | Placeholder for process ID | ||||||||
12 | Descriptor for copying 1 handle | ||||||||
13 | Completion event handle |
Response
Index Word | Description | ||||||||
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0 |
| ||||||||
1 | Result code |
Description
Requests NEX authentication data for game servers.
The client SDK version must be at least 0x3010000, otherwise this returns error 0xC8A0C7F0.
To request authentication data, the friends module sends a NASC LOGIN
HTTP request using the given information (see Online Play for more details).
Once the completion handle has been signaled, the client can use FRDU:GetGameAuthenticationData to retrieve the data received from the server.