MVDSTD:SetupOutputBuffers

From 3dbrew
Revision as of 06:20, 25 April 2016 by Yellows8 (talk | contribs) (→‎Description)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Request[edit]

Index Word Description
0 Header code [0x001F0902]
1-35 0x8C-byte input structure.
36 Size of each buffer.
37 Value 0x0
38 KProcess handle

Response[edit]

Index Word Description
0 Header code
1 Resultcode

Input Structure[edit]

Offset Size Description
0x0 0x4 Total entries that are actually used below.
0x4 0x88 17 0x8-byte entries.

Entry Structure[edit]

Offset Size Description
0x0 0x4 Linearmem vaddr output buffer, equivalent to config+0x64. This must be non-zero.
0x4 0x4 Linearmem vaddr additional output buffer, equivalent to config+0x68. This can be zero when not used.

Description[edit]

This command isn't used by SKATER.

This loads the input structure into state, the vaddrs are also converted to physaddrs. It appears using this command multiple times will replace the entry-list in state with the input entry-list.

Once this command is used, each rendered frame will be written into the output buffers specified by the entry-list in state, instead of the output buffers from configuration. A separate frame is written into the buffers for each individual entry.