User talk:Yellows8

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Revision as of 19:53, 7 November 2011 by Yellows8 (talk | contribs)
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Thanks for clearing that up about the free space on the "TWL", what confused me about the name was how the dev unit handled ds games. You know how the 3ds's code name is CTR(we don't know what that stands for yet) and the ds's code name is NTR which mean Nitro. When a 3DS game is inserted, the dev menu says a "CTR CARD" is inserted, but when a DS game is inserted it says a "TWL CARD" is inserted instead of what I expected which would be "NTR CARD". I still do not understand this. - 3dsguy

DS=NTR, DSLite=USG (japanese for thin..), DSi=TWL(Twelve), DSiXL=UTL, 3DS=CTR... DS (on the 3DS) is usually associated with DSi.. --Elisherer 02:32, 19 October 2011 (CEST)
3dsguy, that game you inserted was released *long* before DSi right?(also, sign your comments with the signature button) --Yellows8 04:02, 19 October 2011 (CEST)
Elisherer thanks for clearing that up :).--3dsguy 09:46, 19 October 2011 (CEST)
Yellows8, no that game was not, but just now i tryed it with a game released in 2006 and it still said 'TWL CARD', but what Elisherer said explained this.--3dsguy 09:46, 19 October 2011 (CEST)


DS = NTR/Nitro
DSi = TWL/Twilight
3DS = CTR/Horizon
Wii = RVL/Revolution


Yellows8 - if you have DS/Nitro code running on a DSi system, can you escalate to DSi/TWL mode or load a TWL/DSi binary or similar. Jl12
No, that's impossible. When DSi launcher/sysmenu switches to DS-mode, launcher clears the MSB of a DSi register disabling access to the registers controlling what hw is enabled and the clock rate etc. Once those regs are disabled, it's impossible to re-enable them again without resetting the system via I2C etc.(Also, by the time any exploited title is running homebrew code, those regs are already disabled too.) --Yellows8 19:53, 7 November 2011 (CET)