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- 07:42, 25 November 2014 diff hist +542 m GPU/Shader Instruction Set nomenclature
- 07:33, 25 November 2014 diff hist +281 GPU/Shader Instruction Set SGEI/SLTI + format 1i fix !
- 07:06, 25 November 2014 diff hist +2 m GPU/Shader Instruction Set 1A, 1B => format 1i
- 04:27, 25 November 2014 diff hist +81 GPU/Shader Instruction Set DPH
- 03:29, 25 November 2014 diff hist -28 m GPU/Shader Instruction Set (oops)
- 03:28, 25 November 2014 diff hist +307 GPU/Shader Instruction Set SGE ! SLT !
- 03:09, 25 November 2014 diff hist +58 m GPU/Shader Instruction Set 4 and 7 are unary
- 02:58, 25 November 2014 diff hist -35 m GPU/Shader Instruction Set EXP, LOG2 => EX2, LG2
- 02:51, 25 November 2014 diff hist +281 GPU/Shader Instruction Set EXP ! LOG2 !
- 02:28, 25 November 2014 diff hist +2 m GPU/Shader Instruction Set 05 and 06 unary
- 02:19, 25 November 2014 diff hist +118 GPU/Shader Instruction Set FLR !
- 01:51, 25 November 2014 diff hist +247 GPU/Shader Instruction Set LRP
- 01:22, 25 November 2014 diff hist +567 GPU/Shader Instruction Set added unknown format 1 opcodes
- 00:50, 25 November 2014 diff hist +194 GPU/Shader Instruction Set JMPU
- 20:41, 24 November 2014 diff hist 0 m GPU/Shader Instruction Set faulty copy-pasting
- 10:16, 24 November 2014 diff hist +186 GPU/Shader Instruction Set
- 09:27, 24 November 2014 diff hist +463 GPU/Shader Instruction Set comp ops
- 09:22, 24 November 2014 diff hist +68 m GPU/Shader Instruction Set minifix + clarification
- 08:57, 24 November 2014 diff hist 0 m GPU/Shader Instruction Set
- 08:49, 24 November 2014 diff hist +767 GPU/Shader Instruction Set woooh, conditional expressions !
- 08:38, 24 November 2014 diff hist +143 GPU/Shader Instruction Set →Instruction formats: format 2 update
- 23:55, 23 November 2014 diff hist +343 GPU/Shader Instruction Set CMP
- 08:19, 23 November 2014 diff hist +53 SHBIN →DVLE
- 23:57, 22 November 2014 diff hist +314 GPU/Shader Instruction Set i0-i7 used for LOOP
- 23:19, 16 November 2014 diff hist 0 GPU/Shader Instruction Set fixed MAD SRC order
- 23:04, 16 November 2014 diff hist -92 m GPU/Shader Instruction Set →Registers: clarification
- 22:57, 16 November 2014 diff hist 0 m GPU/Shader Instruction Set MAD operand order
- 22:56, 16 November 2014 diff hist 0 m GPU/Shader Instruction Set format 5 src order
- 22:55, 16 November 2014 diff hist +66 m GPU/Shader Instruction Set
- 22:50, 16 November 2014 diff hist +183 GPU/Shader Instruction Set added MAD
- 22:45, 16 November 2014 diff hist +366 GPU/Shader Instruction Set added MAD format
- 20:22, 16 November 2014 diff hist +84 m GPU/Shader Instruction Set opdesc negation bits (thanks neobrain)
- 07:15, 16 November 2014 diff hist +464 GPU/Shader Instruction Set DP4I?
- 06:48, 16 November 2014 diff hist -146 m GPU/Shader Instruction Set mild cleanup
- 06:22, 16 November 2014 diff hist -2 m GPU/Shader Instruction Set SETINDEX => SETIDX
- 05:58, 16 November 2014 diff hist 0 m GPU/Shader Instruction Set
- 05:57, 16 November 2014 diff hist -4 m GPU/Shader Instruction Set
- 05:56, 16 November 2014 diff hist +519 GPU/Shader Instruction Set indices !
- 05:48, 16 November 2014 diff hist +87 GPU/Shader Instruction Set →Instructions: SETINDEX !
- 05:46, 16 November 2014 diff hist -1 GPU/Shader Instruction Set →Instruction formats: index
- 03:43, 16 November 2014 diff hist +128 GPU/Shader Instruction Set LOOP/BREAK
- 01:49, 16 November 2014 diff hist +201 GPU/Shader Instruction Set added JMPU/JMPC
- 22:16, 15 November 2014 diff hist 0 m GPU/Shader Instruction Set
- 21:54, 15 November 2014 diff hist -252 m GPU/Shader Instruction Set
- 21:49, 15 November 2014 diff hist -55 GPU/Shader Instruction Set
- 21:41, 15 November 2014 diff hist +723 GPU/Shader Instruction Set →Registers
- 19:30, 15 November 2014 diff hist -78 GPU/Commands Undo revision 10621 by Smea (talk)
- 04:21, 12 November 2014 diff hist +53 m GPU/Shader Instruction Set clarification
- 04:09, 12 November 2014 diff hist +38 m GPU/Shader Instruction Set
- 04:07, 12 November 2014 diff hist +587 GPU/Shader Instruction Set woooh, geometry shader opcodes (probably) figured out !