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44 bytes added ,  12:20, 28 August 2013
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[[Category:Services]]
 
[[Category:Services]]
The NS system module is the first module launched from a CTR-NAND title after the [[FIRM]] processes are loaded. This module is launched by the pm process, with the titleID loaded from [[Configuration Memory|NSTID]]. NS first launches [[ErrDisp]], then the menu. On retail the menu TID is loaded from [[Configuration Memory|MENUTID]], while on dev/debug the menu TID is loaded from [[Config_Savegame|config]]. On dev-units if the menu TID block doesn't exist in [[Config_Savegame|config]], NS will attempt to launch the alternate menu instead. The TID of the launched menu is then written to [[Configuration Memory|ACTIVEMENUTID]]. NS uses [[PMApp:LaunchTitle|pm:app]] to launch titles.
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The NS ('''N'''intendo User Interface '''S'''hell) system module is the first module launched from a CTR-NAND title after the [[FIRM]] processes are loaded. This module is launched by the pm process, with the titleID loaded from [[Configuration Memory|NSTID]]. NS first launches [[ErrDisp]], then the menu. On retail the menu TID is loaded from [[Configuration Memory|MENUTID]], while on dev/debug the menu TID is loaded from [[Config_Savegame|config]]. On dev-units if the menu TID block doesn't exist in [[Config_Savegame|config]], NS will attempt to launch the alternate menu instead. The TID of the launched menu is then written to [[Configuration Memory|ACTIVEMENUTID]]. NS uses [[PMApp:LaunchTitle|pm:app]] to launch titles.
    
Like home menu NS is constantly running while the system is in 3DS-mode. When attempting to return to home-menu when the home-menu process isn't running(like when the process terminated/crashed), NS will trigger a [[ErrDisp|fatal]] error.
 
Like home menu NS is constantly running while the system is in 3DS-mode. When attempting to return to home-menu when the home-menu process isn't running(like when the process terminated/crashed), NS will trigger a [[ErrDisp|fatal]] error.
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