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* 90 00 00 00 00 00 00 00 ... => 45F80090 for SSFIV, C2FF0090 on Rayman3d.
* 90 00 00 00 00 00 00 00 ... => 45F80090 for SSFIV, C2FF0090 on Rayman3d.
* Is it just me or do these byte orders keep changing. 9000000000000000 corresponds with "C2FE0090" not "9000FEC2".
* Is it just me or do these byte orders keep changing. 9000000000000000 corresponds with "C2FE0090" not "9000FEC2".
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* ''"header command has some initial dummy bytes, and eventually responds with a 0x200 byte header."''. Dummy bytes, Where? The redundant A500 cmds?
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* ''"header command has some initial dummy bytes, and eventually responds with a 0x200 byte header."''. Dummy bytes, Where? The redundant A500 cmds? --[[User:Jl12|Jl12]]
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:You need to endian swap the data. 9000xxxx is the correct form. The upper bits specify information about the intended platform for the gamecard, and the lower bits specify the media size of the card.
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--[[User:Jl12|Jl12]]
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:There are dummy bytes in the response for each 16-byte command. In the wiki these dummy bytes have already been stripped. --[[User:Neimod|Neimod]] 17:41, 3 June 2011 (CEST)