Changes

254 bytes added ,  05:47, 31 March 2013
m
no edit summary
Line 34: Line 34:  
This is similar in structure to the serial, this is like the Title ID in the sense that it is a per title Identifier, but it is not checked by the 3DS Applications (It's like an internally used name). And follows this structure:
 
This is similar in structure to the serial, this is like the Title ID in the sense that it is a per title Identifier, but it is not checked by the 3DS Applications (It's like an internally used name). And follows this structure:
   −
CTR-[P/N/T]-[Type][Identifier][Region]-[Region]-[Digit]
+
CTR-[P/N/T/U]-[Type][Identifier][Region]
 +
* P/N/T/U - P  Generally used for card based games (& Digital Download versions) / N Used for built in applications like [[Mii Maker]] and some eShop titles / T is used in some e-Shop demos / U is used for [[Title list#0004000E - Add-on Content (Updates)| Add-on Update Data]]
 +
* [Type][Identifier][Region] - Same as in Serial structure
   −
* P/N/T - P  Generally used for games (note: for retail and dev games this is the same) / N Used for built in applications like [[Mii Maker]] and some eShop titles / T is used in some e-Shop demos
  −
* [Type][Identifier][Region] - Same as in serial structure
  −
* [Region] - A three character representation of the title region, i.e. 'EUR' (Not always present)
  −
* [Digit] - A single digit usually '1' or '0' (Not always present)
      
So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ"
 
So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ"
   −
Some eShop titles have Product Codes which differ from the above format:
+
'''NOTE:''' The Product Code "CTR-P-CTAP" is the default Product Code for NCCH files. So where a Product Code isn't assigned, this Product Code is usually used.
   −
CTR-[Type][Identifier][Region]-[Region]-[Digit]
+
=== Electronic Manuals ===
   −
* [Type][Identifier][Region] - Same as in serial structure
+
Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the 'Health & Safety' section of the 'Manual'. However  Product Codes can which differ from the above format as shown below:
* [Region] - Same as in normal Product Code structure
  −
* [Digit] - Same as in normal Product Code structure
     −
Note: the additional [Region] and [Digit] identifiers aren't present in the actual Product Code, as found in the game's CXI. They are only found in the game's Home Menu Manual, and on the game's packaging/external labeling.
+
CTR-[P/N/T/U]-[Type][Identifier][Region]-[Region]-[Digit]
   −
The Product Code "CTR-P-CTAP" is the default Product Code for developers.
+
CTR-[Type][Identifier][Region]-[Region]-[Digit]
 +
 
 +
* P/N/T/U - Same as in Product Code structure
 +
* [Type][Identifier][Region] - Same as in Serial structure
 +
* [Region] - A three character representation of the title region, i.e. 'EUR' (Not always present)
 +
* [Digit] - A single digit usually '1' or '0' (Not always present)
   −
You can check the product code at the end of the 'Health & Safety' section of the 'Manual' of your application in the Home menu.
+
'''Note:''' These alternate versions of the Product Code, potentially found in [[NCCH#CFA|Electronic Manuals]] don't represent the actual Product Code, as found in the game's CXI. They are only found in the game's Home Menu Manual, and on the game's packaging/external labeling.
839

edits