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系统检查游戏的banner来判断游戏能不能自动启动。如果Home Menu先被 [[NS]]加载了,它会检 Slot-1 的 Kiosk Demo 卡带。如果找到了卡带,它会加载卡带里的游戏,这样就不在后台运行home menu了(至少处于不运行的状态)。Kiosk demos up to (但不包括) New Super Mario Bros 2, 通过阻止home按钮和kiosk相结合,自动启动进入kiosk运行环境。在这个运行环境中按下电源按钮可以关机,但是home menu无法访问。然而,如果home menu完成初始化,并且载入了kiosk demos,运行环境就和自动启动完全一样了! 除非按下电源键看到那个灰色的关机警告界面。
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系统检查游戏的banner来判断游戏能不能自动启动。如果Home Menu先被 [[NS]]加载了,它会检查Slot-1的Kiosk试玩版卡带。如果找到了卡带,它会加载卡带里的游戏,这样就不在后台运行home menu了(至少处于不运行的状态)。早于New Super Mario Bros 2(但不包括)的kiosk试玩版, 通过阻止home按钮和kiosk相结合,自动启动进入kiosk运行环境。在这个运行环境中按下电源按钮可以关机,但是home menu无法访问。然而,如果home menu完成初始化,并且载入了kiosk demos,运行环境就和自动启动完全一样了! 除非按下电源键看到那个灰色的关机警告界面。
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从New Super Mario Bros 2 demo之后,新的kiosk environment被发现了。3DS可以像之前的DS系列一样从卡带启动。, both 'Home', and 'Power' buttons will cause a shutdown when pressed, and the kiosk demo will automatically quit after a set period of time of inactivity causing a shutdown. If the home menu is fully initialised and then the kiosk demo is loaded, the 'Home' and 'Power' act as they would with a normal retail game (the home menu is accessible). But the game will still quit after a set period of time of inactivity, but will instead quit to the home menu.
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从New Super Mario Bros 2 demo之后又发现了新的kiosk运行环境。3DS可以像之前的DS系列一样从卡带启动。这种情况下,'Home'和'Power'键会在按下时候造成关机,长期无操作kiosk试玩版会在一定时间之后自动退出。如果home menu在kiosk试玩版装载前完全初始化了,那么'Home'和'Power'键的行为会和一般零售游戏一样,也就是可以打开home menu。但不同点是,长期无操作的话,游戏还是会在一定时间后自动退出,不过是退出到home menu。
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Attempting to launch kiosk demos on a 3DS which doesn't have the same region encoding, will result in the 3DS will printing "An Error has Occurred" when attempting to auto-boot a such kiosk demo. And not showing the application on the home menu (the latter also happens with regular retail games).
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试图启动不在锁区范围的kiosk试玩版,会在这个demo的自动启动过程中导致3DS显示“An Error has Occurred”。程序将不在home menu上显示,这一点和后面所述的一般零售游戏相同。