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9 bytes removed ,  05:18, 28 January 2013
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These LCD framebuffers normally contain the last rendered frames from the GPU. The color format is BGR8. The framebuffers are drawn from left-to-right, instead of top-to-bottom.(Thus the beginning of the framebuffer is drawn starting at the left side of the screen)
 
These LCD framebuffers normally contain the last rendered frames from the GPU. The color format is BGR8. The framebuffers are drawn from left-to-right, instead of top-to-bottom.(Thus the beginning of the framebuffer is drawn starting at the left side of the screen)
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Both of the 3D screen left/right framebuffers can be displayed regardless of the 3D slider's state, however normally when the 3D slider's state is set to "off" one of the left/right framebuffer physical address pairs is set to zero.
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Both of the 3D screen left/right framebuffers are displayed regardless of the 3D slider's state, normally when the 3D slider's state is set to "off" the left/right framebuffer addresses are set to the same physical address.