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| 6146
 
| September 19, 2012
 
| September 19, 2012
| NZone hotspot list updated, TWL_FIRM updated, and flash cards blocked.
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| NZone hotspot list updated and TWL_FIRM updated for blocking flash cards.
 
| Available
 
| Available
 
| September 19, 2012
 
| September 19, 2012
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=== Auto-Boot Kiosk Function ===
 
=== Auto-Boot Kiosk Function ===
When the Home Menu is initially loaded by [[NS]], it checks Slot-1 for a Kiosk Demo cartridge. If one is found, it will load the application on the cartridge and the home menu will not remain running in the background, or at least not in an operational state. Kiosk demos up to (but not including) New Super Mario Bros 2, utilised a combination, of blocking the functionality of the 'Home' button and kiosk auto-boot to enforce a "kiosk environment". Pressing the power button in this environment caused a shutdown, and the home menu is inaccessible. However if the home menu is fully initialised and then one of these kiosk demos is launched, the environment is the same as if it was auto-booted, except, pressing the power button brings the user to the 'Grey sleep page' instead of shutting down.  
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Gamecard auto-boot likely isn't implemented for regular retail ARM11 system titles. When the Home Menu is initially loaded by [[NS]], it checks Slot-1 for a Kiosk Demo cartridge. If one is found, it will load the application on the cartridge and the home menu will not remain running in the background, or at least not in an operational state. Kiosk demos up to (but not including) New Super Mario Bros 2, utilised a combination, of blocking the functionality of the 'Home' button and kiosk auto-boot to enforce a "kiosk environment". Pressing the power button in this environment caused a shutdown, and the home menu is inaccessible. However if the home menu is fully initialised and then one of these kiosk demos is launched, the environment is the same as if it was auto-booted, except, pressing the power button brings the user to the 'Grey sleep page' instead of shutting down.  
    
From the New Super Mario Bros 2 demo and onwards, a new kiosk environment was introduced. The 3DS will auto-boot the card like before. However, both 'Home', and 'Power' buttons will cause a shutdown when pressed, and the kiosk demo will automatically quit after a set period of time of inactivity causing a shutdown. If the home menu is fully initialised and then the kiosk demo is loaded, the 'Home' and 'Power' act as they would with a normal retail game (the home menu is accessible). But the game will still quit after a set period of time of inactivity, but will instead quit to the home menu.
 
From the New Super Mario Bros 2 demo and onwards, a new kiosk environment was introduced. The 3DS will auto-boot the card like before. However, both 'Home', and 'Power' buttons will cause a shutdown when pressed, and the kiosk demo will automatically quit after a set period of time of inactivity causing a shutdown. If the home menu is fully initialised and then the kiosk demo is loaded, the 'Home' and 'Power' act as they would with a normal retail game (the home menu is accessible). But the game will still quit after a set period of time of inactivity, but will instead quit to the home menu.
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* Bypasses Forced Game Card Updates
 
* Bypasses Forced Game Card Updates
 
* Bypasses Initial 3DS Setup
 
* Bypasses Initial 3DS Setup
* The console does not have a friends list presence, local or internet.
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* The console does not have a friends list presence, local or Internet.
    
=== See Also ===
 
=== See Also ===
 
* http://www.nintendo.com/consumer/systems/3ds/en_na/menu_update.jsp
 
* http://www.nintendo.com/consumer/systems/3ds/en_na/menu_update.jsp
 
* http://www.nintendo.co.jp/netinfo/3ds/JPN/ja.html
 
* http://www.nintendo.co.jp/netinfo/3ds/JPN/ja.html