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Link to where the 0x200 InitialData comes from, I noticed the pattern looking at the Lotus3 page at Switchbrew
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The header command has some initial dummy bytes, and eventually responds with a 0x200 byte header. Here's an example for Lego Starwars 3:
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The header command has some initial dummy bytes, and eventually responds with the 0x200 byte [[NCSD#InitialData|InitialData]]. Here's an example for Lego Starwars 3:
 
  0000000: 00 8c 03 00 00 00 04 00 00 00 00 00 00 00 00 00  ................
 
  0000000: 00 8c 03 00 00 00 04 00 00 00 00 00 00 00 00 00  ................
 
  0000010: b3 cf fb c6 6a b1 cb 20 32 af ce 35 d4 1c 74 c9  ....j.. 2..5..t.
 
  0000010: b3 cf fb c6 6a b1 cb 20 32 af ce 35 d4 1c 74 c9  ....j.. 2..5..t.
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