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When I search for the journal's magic (0x080d6ce0) I can't find anything in all saves..? Is it an endian problem?--[[User:Lazymarek9614|Lazymarek9614]] 14:29, 30 September 2011 (CEST)
 
When I search for the journal's magic (0x080d6ce0) I can't find anything in all saves..? Is it an endian problem?--[[User:Lazymarek9614|Lazymarek9614]] 14:29, 30 September 2011 (CEST)
 
:After many files I looked at...There's no such thing as journal's magic..it's just the same as the first one. and it can be sometimes 0xffffffff so i wouldn't count on it as a stop flag for reading the journal. just use logic...you can see an example at 3dsexplorer source. --[[User:Elisherer|Elisherer]] 18:19, 30 September 2011 (CEST)
 
:After many files I looked at...There's no such thing as journal's magic..it's just the same as the first one. and it can be sometimes 0xffffffff so i wouldn't count on it as a stop flag for reading the journal. just use logic...you can see an example at 3dsexplorer source. --[[User:Elisherer|Elisherer]] 18:19, 30 September 2011 (CEST)
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Magic isn't always 0x080D6CE0, sometimes it is 0x080D6C80 or something in the like...
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Unrelatedly, I wonder what kind of data unused blocks are mapped to (zeros or FF). Because those Rayman3D saves say that data goes up to 0xF000 (the end of the dewearleveled image), however there are usually no more than 4 blocks in use. --[[User:Luigi2us|Luigi2us]] 00:05, 1 February 2012 (CET)
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