Changes

7 bytes added ,  22:18, 25 October 2019
Correct CMAC for cart save
Line 17: Line 17:  
| Gamecard
 
| Gamecard
 
| DISA
 
| DISA
| [[#CTR-SAV0|CTR-SAV0]]
+
| [[#CTR-NOR0|CTR-NOR0]]
| 0x19
+
| 0x19 / 0x33
 
|-
 
|-
 
| [[Savegames]]
 
| [[Savegames]]
Line 87: Line 87:  
The data being authenticated by the AES CMAC is a 0x20-byte SHA-256 hash of a data block. The data block has different content formats among CMAC types. All types of data block contain a copy or a hash of the header, which is the start of the the rest of the verification chain, so the AES CMAC effectively authenticates the whole save image. Each type of data block is explained below.
 
The data being authenticated by the AES CMAC is a 0x20-byte SHA-256 hash of a data block. The data block has different content formats among CMAC types. All types of data block contain a copy or a hash of the header, which is the start of the the rest of the verification chain, so the AES CMAC effectively authenticates the whole save image. Each type of data block is explained below.
   −
=== CTR-SAV0 ===
+
=== CTR-NOR0 ===
    
This CMAC type is used for gamecard savegames. It is 0x28-byte long.
 
This CMAC type is used for gamecard savegames. It is 0x28-byte long.
Line 98: Line 98:  
| 0x00
 
| 0x00
 
| 8
 
| 8
| Magic "CTR-SAV0"
+
| Magic "CTR-NOR0"
 
|-
 
|-
 
| 0x8
 
| 0x8
Line 113: Line 113:  
| 0x00
 
| 0x00
 
| 8
 
| 8
| Magic "CTR-NOR0"
+
| Magic "CTR-SAV0"
 
|-
 
|-
 
| 0x08
 
| 0x08
242

edits