Changes

134 bytes added ,  04:56, 17 July 2019
Document more matrix unit bits
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==Matrix unit==
 
==Matrix unit==
   −
There are two matrix units, one at +0x200, and the other one at +0x300, possibly one for each axis (X and Y)
+
There are two matrix units, one at +0x200 for vertical (Y) scaling, and the other one at +0x300 for horizontal (X) scaling.
    
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
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|-
 
|-
 
| 0
 
| 0
| Enable bit
+
| Enable bit (?)
 
|-
 
|-
 
| 1
 
| 1
| ??? set after init sequence
+
| Enable vertical matrix
 
|-
 
|-
 
| 2
 
| 2
| ??? set after init sequence
+
| Enable horizontal matrix
 
|-
 
|-
| 3
+
| 4
 
| ???
 
| ???
 
|-
 
|-
| 4
+
| 5
 
| ???
 
| ???
 
|-
 
|-
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|-
 
|-
 
| 10-11
 
| 10-11
| Output pixel mode? Same enum as above.
+
| Output framebuffer rotation: 0 = normal, 1 = 90° CW (right), 2 = 180° CW (upside down, not mirrored), 3 = 270° CW (left)
 
|-
 
|-
 
| 12
 
| 12
| ??? initialized to 0, but if set then requires the output width and height to be multiples of 8
+
| Output tiling for use with the GPU. When set, the output width and height must be a multiple of 8.
 
|-
 
|-
 
| 15
 
| 15
| ??? set after init sequence
+
| Interrupt enable (?)
 
|-
 
|-
 
| 16
 
| 16
| ??? not yet inited bit ???
+
| Data still available flag (?)
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| 0-8
 
| 0-8
| Output framebuffer width - 1 is written here
+
| Output framebuffer width - 1 is written here, 1 <= width <= 512
 
|-
 
|-
 
| 16-25
 
| 16-25
| Output framebuffer height - 1 is written here
+
| Output framebuffer height - 1 is written here, 1 <= height <= 512
 
|-
 
|-
 
|}
 
|}
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