Line 712: |
Line 712: |
| | Available | | | Available |
| | June 18, 2018 | | | June 18, 2018 |
| + | |- |
| + | | [[11.8.0-41|11.8.0-41]] |
| + | | |
| + | | July 30, 2018 |
| + | | See [[11.8.0-41|this]]. |
| + | | |
| + | | |
| + | | |
| + | | No |
| + | | Available |
| + | | July 30, 2018 |
| + | |- |
| + | | [[11.9.0-42|11.9.0-42]] |
| + | | |
| + | | December 3, 2018 |
| + | | See [[11.9.0-42|this]]. |
| + | | |
| + | | |
| + | | |
| + | | No |
| + | | Available |
| + | | December 3, 2018 |
| + | |- |
| + | | [[11.10.0-43|11.10.0-43]] |
| + | | |
| + | | May 27, 2019 |
| + | | See [[11.10.0-43|this]]. |
| + | | |
| + | | |
| + | | |
| + | | No |
| + | | Available |
| + | | May 27, 2019 |
| + | |- |
| + | | [[11.11.0-43E|11.11.0-43E]] |
| + | | |
| + | | August 26, 2019 |
| + | | See [[11.11.0-43E|this]]. |
| + | | |
| + | | |
| + | | |
| + | | No |
| + | | Available |
| + | | August 26, 2019 |
| + | |- |
| + | | [[11.12.0-44|11.12.0-44]] |
| + | | |
| + | | November 4, 2019 |
| + | | See [[11.12.0-44|this]]. |
| + | | |
| + | | |
| + | | |
| + | | No |
| + | | Available |
| + | | November 4, 2019 |
| + | |- |
| + | | [[11.13.0-45|11.13.0-45]] |
| + | | |
| + | | December 2, 2019 |
| + | | See [[11.13.0-45|this]]. |
| + | | |
| + | | |
| + | | |
| + | | No |
| + | | Available |
| + | | December 2, 2019 |
| + | |- |
| + | | [[11.14.0-46|11.14.0-46]] |
| + | | |
| + | | November 17, 2020 |
| + | | See [[11.14.0-46|this]]. |
| + | | |
| + | | |
| + | | |
| + | | No |
| + | | Available |
| + | | November 17, 2020 |
| + | |- |
| + | | [[11.15.0-47|11.15.0-47]] |
| + | | |
| + | | July 27, 2021 |
| + | | See [[11.15.0-47|this]]. |
| + | | |
| + | | |
| + | | |
| + | | No |
| + | | Available |
| + | | July 27, 2021 |
| + | |- |
| + | | [[11.16.0-48|11.16.0-48]] |
| + | | |
| + | | August 30, 2022 |
| + | | See [[11.16.0-48|this]]. |
| + | | |
| + | | |
| + | | |
| + | | No |
| + | | Available |
| + | | August 30, 2022 |
| + | |- |
| + | | [[11.16.0-49|11.16.0-49]] |
| + | | |
| + | | September 13, 2022 |
| + | | See [[11.16.0-49|this]]. |
| + | | |
| + | | |
| + | | |
| + | | No |
| + | | Available |
| + | | September 13, 2022 |
| + | |- |
| + | | [[11.17.0-50|11.17.0-50]] |
| + | | |
| + | | May 23, 2023 |
| + | | See [[11.17.0-50|this]]. |
| + | | |
| + | | |
| + | | |
| + | | No |
| + | | Available |
| + | | May 23, 2023 |
| |} | | |} |
| | | |
Line 890: |
Line 1,011: |
| | 0x2 | | | 0x2 |
| | 0x2 | | | 0x2 |
− | | Unknown, normally 0x1. | + | | u16, cart launcher position on the home menu |
| |- | | |- |
| | 0x4 | | | 0x4 |
Line 898: |
Line 1,019: |
| | 0x8 | | | 0x8 |
| | 0xB40 | | | 0xB40 |
− | | 360 u64s, list of titleIDs. For an unused entry, the u64 value is ~0(in that case, the corresponding entries at 0xD9A/0x106A for this titleID are not used either). This is used for the icons displayed on the main Home Menu screen. | + | | 360 u64s, list of NAND titleIDs. For an unused entry, the u64 value is ~0(in that case, the corresponding entries at 0xD9A/0x106A for this titleID are not used either). This is used for the icons displayed on the main Home Menu screen. |
| + | |- |
| + | | 0xB51 |
| + | | 0x1 |
| + | | u8, numbers of rows on the home menu, minus 1 (range 0..5) (with the enlarge/reduce option) |
| + | |- |
| + | | 0xB5C |
| + | | 0x2 |
| + | | u16, position of the cursor on the home menu |
| + | |- |
| + | | 0xB5E |
| + | | 0x2 |
| + | | u16, horizontal scrolling level (divided by the number of rows to get the actual number of columns hidden) on the home menu |
| + | |- |
| + | | 0xD80 |
| + | | 0x2 or 0x4 |
| + | | u16 or u32, number the next created folder will have (starts at 1) |
| |- | | |- |
| | 0xD9A | | | 0xD9A |
Line 906: |
Line 1,043: |
| | 0x106A | | | 0x106A |
| | 0x168 | | | 0x168 |
− | | Array of 360 s8 fields, each one corresponds to the titleIDs at the array located at offset 0x8. This is used for icon position. When an s8 here is -1(which is the normal value), the icon is located with the first chunk of icons(outbuf+0), otherwise the base address is outbuf+0xB40+<s8val*0x1E0>(which is equivalent to 60 icons * s8val). Implemented with the format-version for [[4.0.0-7|4.0.0-X]]. | + | | Array of 360 s8 fields, each one corresponds to the titleIDs at the array located at offset 0x8. This is used for icon position. When an s8 here is -1(which is the normal value), the icon is located with the first chunk of icons(outbuf+0), otherwise the base address is outbuf+0xB40+<s8val*0x1E0>(which is equivalent to 60 icons * s8val). Implemented with the format-version for [[4.0.0-7|4.0.0-X]]. Corresponds to the id of the folder the icon is in, range -1..59, with -1 meaning not in a folder |
| + | |- |
| + | | 0x11DC |
| + | | 0x78 |
| + | | Array of 60 s16 fields, corresponding to folders position (with -1 meaning the folder is deleted/not yet created) |
| + | |- |
| + | | 0x1434 |
| + | | 0x3C |
| + | | Array of 60 u8 fields, the number of rows in each corresponding folder (defaults to 2) |
| + | |- |
| + | | 0x1470 |
| + | | 0x78 |
| + | | Array of 60 u16 fields, the position of the cursor in each corresponding folder (defaults to 0) |
| + | |- |
| + | | 0x14E8 |
| + | | 0x78 |
| + | | Array of 60 u16 fields, the horizontal scroll level in each corresponding folder (divided by the number of rows to get the actual number of columns hidden) (defaults to 0) |
| + | |- |
| + | | 0x1560 |
| + | | 0x7F8 |
| + | | Array of 60 utf-16 strings of length 0x22 (in bytes, so only 0x11 utf-16 characters) (not NULL-terminated), the name of each corresponding folder |
| + | |- |
| + | | 0x1D58 |
| + | | 0xF0 |
| + | | Array of 60 u32, the number of each corresponding folder |
| |} | | |} |
| | | |
Line 993: |
Line 1,154: |
| | 0x8 | | | 0x8 |
| | 0xB40 | | | 0xB40 |
− | | 360 u64s, list of titleIDs(used with icons). Equivalent to the same array in Launcher.dat. | + | | 360 u64s, list of titleIDs(used with icons). Equivalent to the same array in Launcher.dat, but for SD titles. |
| |- | | |- |
| | 0xB48 | | | 0xB48 |
Line 1,330: |
Line 1,491: |
| | 0x2 | | | 0x2 |
| | u16, Badge Sub ID (used for multi-part badges) | | | u16, Badge Sub ID (used for multi-part badges) |
| + | |
| + | {| class="wikitable" border="1" |
| + | ! Value |
| + | ! Meaning |
| + | |- |
| + | | 0x0 |
| + | | Badge is a standalone badge |
| + | |- |
| + | | 0x0100 |
| + | | Badge is the left piece of a horizontal 2x1 badge |
| + | |- |
| + | | 0x0101 |
| + | | Badge is the right piece of a horizontal 2x1 badge |
| + | |- |
| + | | 0x1000 |
| + | | Badge is the top piece of a vertical 1x2 badge |
| + | |- |
| + | | 0x1010 |
| + | | Badge is the bottom piece of a vertical 1x2 badge |
| + | |- |
| + | | 0x1100 |
| + | | Badge is the top left piece of a 2x2 badge |
| + | |- |
| + | | 0x1101 |
| + | | Badge is the top right piece of a 2x2 badge |
| + | |- |
| + | | 0x1110 |
| + | | Badge is the bottom left piece of a 2x2 badge |
| + | |- |
| + | | 0x1111 |
| + | | Badge is the bottom right piece of a 2x2 badge |
| + | |} |
| |} | | |} |
| | | |
Line 1,487: |
Line 1,680: |
| |- | | |- |
| | 0x4 | | | 0x4 |
− | | 0x4 | + | | 0xC |
− | | u32, total number of stored layouts. | + | | array of 8 u8, 0 if the corresponding layout slot is not set, 1 if it is |
| |- | | |- |
− | | 0x8 | + | | 0xC |
− | | 0x4 | + | | 0x3000 * 8 |
− | | ? | + | | Start of the layout entries. |
| |- | | |- |
| + | | 0x1800C |
| | 0xC | | | 0xC |
− | | ? | + | | Padding |
− | | Start of the layout entries. | + | |- |
| + | | 0x18010 |
| + | | 0x2DA0 * 8 |
| + | | Start of the [[Home_Menu#SaveData.dat|SaveData.dat]] entries. |
| + | |- |
| + | | 0x2ED10 |
| + | | 0xD4A8 * 8 |
| + | | Start of the [[Home_Menu#BadgeMngFile.dat|BadgeMngFile.dat]] entries. |
| + | |- |
| + | | 0x99250 |
| + | | 0x30 |
| + | | Padding |
| + | |- |
| + | | 0x99280 |
| + | | 256*3*8 * 400/8 * 8 |
| + | | Start of the top screen (400x240) screenshots, in BGR8 tiled format, rotated 90 degrees and with 8 rows per "chunk", and actually 256 pixels wide instead of 240, with the last 16 being all black |
| + | |- |
| + | | 0x2F1280 |
| + | | 256*3*8 * 320/8 * 8 |
| + | | Start of the bottom screen (320x240) screenshots, in BGR8 tiled format, rotated 90 degrees and with 8 rows per "chunk", and actually 256 pixels wide instead of 240, with the last 16 being all black |
| |} | | |} |
| | | |
Line 1,508: |
Line 1,721: |
| | 0x0 | | | 0x0 |
| | 0x2558 | | | 0x2558 |
− | | Exact copy of the entire Home Menu [[System_SaveData]] Launcher.dat, this is the actual layout data. | + | | Exact copy of the entire Home Menu [[System_SaveData]] [[Home_Menu#Launcher.dat|Launcher.dat]], this is the actual layout data. |
| |- | | |- |
| | 0x2558 | | | 0x2558 |
− | | ? | + | | 0xAA8 |
− | | Layout preview screenshot gfx data, displayed by the Home Menu layout settings menu. | + | | Padding |
| |} | | |} |
| | | |
Line 1,520: |
Line 1,733: |
| | | |
| Home Menu *only* accesses this file with the Home Menu layout-settings menu / when entering that menu. | | Home Menu *only* accesses this file with the Home Menu layout-settings menu / when entering that menu. |
| + | |
| + | == Home Menu Jump Parameters == |
| + | |
| + | Parameters can be provided to [[APT:JumpToHomeMenu]] to perform certain actions when jumping to the home menu. |
| + | |
| + | === Command Header === |
| + | {| class="wikitable" border="1" |
| + | |- |
| + | ! Offset |
| + | ! Size |
| + | ! Description |
| + | |- |
| + | | 0x0 |
| + | | 0x4 |
| + | | Magic Value "ASHP" |
| + | |- |
| + | | 0x4 |
| + | | 0x1 |
| + | | Command ID |
| + | |} |
| + | |
| + | If the command requires extra arguments, this header will be padded and the arguments will start at offset 0x8. Otherwise it is just 0x5 bytes large as presented here. |
| + | |
| + | === Command IDs === |
| + | {| class="wikitable" border="1" |
| + | |- |
| + | ! ID |
| + | ! Description |
| + | ! Extra Arguments |
| + | |- |
| + | | 0x0 |
| + | | Does Nothing |
| + | | None |
| + | |- |
| + | | 0x1 |
| + | | Open Instruction Manual |
| + | | None |
| + | |- |
| + | | 0x2 |
| + | | Download Theme from Theme Shop |
| + | | 4-byte ID of the theme (total command size 0xC bytes). This is divided by 1000000 to determine the [[Titles#Title_IDs|title ID variation]], and the remainder corresponds to the theme's DLC content index. If the value is 0 the theme shop will not open correctly, and if the ID isn't valid the theme shop will just return to the home screen after initializing the DLC title. |
| + | |- |
| + | | 0x3 |
| + | | Open Badge Picker |
| + | | None |
| + | |} |
| | | |
| == Home Menu startup == | | == Home Menu startup == |