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The original emulator builds include support for all these three platforms, not specific to just the included ROM platform. However, releases intended for NES games have a red menu, optional switching between the two controllers, a different X button mapping (B instead of menu), optional [[Download Play]] support, and [http://s27.postimg.org/60v4yuw8z/IMG_20140921_001103.jpg a never used multi-rom support]; while Game Boy versions have a green theme and optional 3D border.
 
The original emulator builds include support for all these three platforms, not specific to just the included ROM platform. However, releases intended for NES games have a red menu, optional switching between the two controllers, a different X button mapping (B instead of menu), optional [[Download Play]] support, and [http://s27.postimg.org/60v4yuw8z/IMG_20140921_001103.jpg a never used multi-rom support]; while Game Boy versions have a green theme and optional 3D border.
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Early builds (Ambassador NES games at least) did not support savestates.
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Early builds (of Ambassador NES games at least) did not support savestates.
    
The emulator officially used for Pokemon games removes savestate support in favor of a Link Cable "implementation" involving hooking the games' network functions according to the patch files. ([https://gbatemp.net/attachments/vc-wireless-link-patch-documentation-txt.72966/ Partial documentation of the patch format])
 
The emulator officially used for Pokemon games removes savestate support in favor of a Link Cable "implementation" involving hooking the games' network functions according to the patch files. ([https://gbatemp.net/attachments/vc-wireless-link-patch-documentation-txt.72966/ Partial documentation of the patch format])
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