Changes

433 bytes added ,  17:39, 19 December 2011
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|-
 
|-
 
|  0x320
 
|  0x320
16
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8
Unknown
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Loader Title ID
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|-
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|  0x328
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|  8
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|  Loader Title Version
 
|}
 
|}
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CCI images may not include all three NCCH blocks. For example, Ghost Recon: Shadow Wars lacks the second NCCH. Entries at 0x130, 0x134 and 0x1A0 in its NCSD header are zero.
 
CCI images may not include all three NCCH blocks. For example, Ghost Recon: Shadow Wars lacks the second NCCH. Entries at 0x130, 0x134 and 0x1A0 in its NCSD header are zero.
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= CXI Table Theory =
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The 3 CXIs appear in some order.
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if you take offset 0x120 and look at it as a table of {uint32 offset, uint32 length} it might be the CXI table
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and at 0x190 starting the title_id table {uint64 title_id} of the same size as the table before.
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Each CXI's information is on the same index on both tables...
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In this method of reading CCIs can hold up to 13 CXIs.
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