Changes

1,283 bytes added ,  10:46, 16 June 2016
Add system modes
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|-
 
|-
 
| <code>4-7</code>
 
| <code>4-7</code>
| System mode
+
| Old3DS system mode
 +
|}
 +
 
 +
===== Old3DS System Mode =====
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{| class="wikitable" border="1"
 +
|-
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! Value
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! Description
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|-
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| <code>0</code>
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| <code>Prod</code> (64MB of usable application memory)
 +
|-
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| <code>1</code>
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| <code>Undefined</code> (unusable)
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|-
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| <code>2</code>
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| <code>Dev1</code> (96MB of usable application memory)
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|-
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| <code>3</code>
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| <code>Dev2</code> (80MB of usable application memory)
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|-
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| <code>4</code>
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| <code>Dev3</code> (72MB of usable application memory)
 +
|-
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| <code>5</code>
 +
| <code>Dev4</code> (32MB of usable application memory)
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|-
 +
| <code>6-7</code>
 +
| <code>Undefined</code> Same as <code>Prod</code>?
 
|}
 
|}
   Line 263: Line 291:  
|-
 
|-
 
| <code>0-3</code>
 
| <code>0-3</code>
| ''Unknown''
+
| New3DS system mode
 
|-
 
|-
 
| <code>4-7</code>
 
| <code>4-7</code>
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|}
 
|}
   −
The exheader value for the above 4-bit value must be ≤ to the <code>AccessDesc</code> value, otherwise the invalid-exheader error is returned.
+
===== New3DS System Mode =====
 +
{| class="wikitable" border="1"
 +
|-
 +
! Value
 +
! Description
 +
|-
 +
| <code>0</code>
 +
| <code>Legacy</code> (use Old3DS system mode)
 +
|-
 +
| <code>1</code>
 +
| <code>Prod</code> (124MB of usable application memory)
 +
|-
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| <code>2</code>
 +
| <code>Dev1</code> (178MB of usable application memory)
 +
|-
 +
| <code>3</code>
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| <code>Dev2</code> Same as <code>Prod</code>?
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|-
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| <code>4-7</code>
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| <code>Undefined</code> Same as <code>Prod</code>?
 +
|}
 +
 
 +
When in <code>Legacy</code> mode, the actual memory layout is the same as in <code>New3DS Prod</code>, except the available application memory as reported to the application is reduced to the Old3DS size.
 +
 
 +
The exheader value for the New3DS system mode value must be ≤ to the <code>AccessDesc</code> value, otherwise the invalid-exheader error is returned.
    
==== Storage Info ====
 
==== Storage Info ====
11

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