Changes

450 bytes removed ,  20:20, 7 April 2016
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|-
 
| 2-11
 
| 2-11
| See below structure.
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| Input [[NWM_Services|NodeInfo]] structure.
 
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|-
 
| 12
 
| 12
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| 3
 
| 3
 
| Output event handle. [[NWMUDS:GetConnectionStatus]] is used once this event is signalled for determining the event cause, etc.
 
| Output event handle. [[NWMUDS:GetConnectionStatus]] is used once this event is signalled for determining the event cause, etc.
|}
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=Input Structure=
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{| class="wikitable" border="1"
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|-
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!  Index Word
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!  Description
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|-
  −
| 0-1
  −
| u64 ID, this is the UDS version of the FriendCodeSeed. This is loaded from BlkID 0x00090000 in the [[Config_Savegame|system-config]] via [[CfgS:GetConfigInfoBlk2]].
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|-
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| 2-7
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| This is the first 0x18-bytes from BlkID 0x000A0000 in the [[Config_Savegame|system-config]] loaded via [[CfgS:GetConfigInfoBlk2]].
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|-
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| 8-9
  −
| Unused?(Not initialized by [[Download_Play|dlp]] module)
   
|}
 
|}