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When flag is zero, an u16 state field is cleared using the input bitmask. When flag is non-zero, it's ORRed using the input bitmask instead. If bitmask 0x4 is set in the final value, this clears that bit before actually writing the value into state.
+
When flag is zero, an u16 state field is cleared using the input bitmask. When flag is non-zero, it's ORRed using the input bitmask instead. If bitmask 0x4 is clear in the input bitmask, this clears that bit in the value before actually writing the value into state.
This seems to be used for updating [[NWM_Services|networkstruct]]+0x16.
This seems to be used for updating [[NWM_Services|networkstruct]]+0x16.