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*L+R+X - "Preclude today's Increment" This is fairly complicated...This either removes all coins added today, or removes all coins added previously starting the day before. Then it allows you to add more (with the value you set). This is more of a theory, it is poorly translated and this option isn't very useful anyway. Do yourself a favor and just give yourself millions of coins so you can buy all the fun stuff. :)
 
*L+R+X - "Preclude today's Increment" This is fairly complicated...This either removes all coins added today, or removes all coins added previously starting the day before. Then it allows you to add more (with the value you set). This is more of a theory, it is poorly translated and this option isn't very useful anyway. Do yourself a favor and just give yourself millions of coins so you can buy all the fun stuff. :)
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== Dummy Nintendo eShop ==
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This application exists to debug API(JumPToEshop( ) ) on the 3DS. This was created so a developer can test parts of their game in which the player can preview or purchase titles within a game. It is mainly used in conjunction with Downloadable content. It has a very simple interface showing the reason for its existence and controls for exiting to the home menu or finalizing the Dummy Shop. The Dummy Nintendo eShop also shares the same Title ID and Unique ID as the Retail Nintendo E-Shop.
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[[File:INdummyshop.png|180px|thumb|right|SDK 7 DummyEshop Screenshot]]
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[[File:dummyshop.png]]
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== TWL Development Tools ==
 
== TWL Development Tools ==
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When the settings are chosen the top screen has two counters which display 'Noise ON count' and 'Noise OFF count' the counters are affected by the noise rate. Starting at 0% the 'Noise ON count' does not change but as the Noise rate gets closer to 100% the count moves and gets faster as Noise rate reaches 100%. For 'Noise OFF count' it is the exact opposite to the ' Noise ON count' in regards to counting.
 
When the settings are chosen the top screen has two counters which display 'Noise ON count' and 'Noise OFF count' the counters are affected by the noise rate. Starting at 0% the 'Noise ON count' does not change but as the Noise rate gets closer to 100% the count moves and gets faster as Noise rate reaches 100%. For 'Noise OFF count' it is the exact opposite to the ' Noise ON count' in regards to counting.
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=NW4C=
 
=NW4C=