Changes

690 bytes added ,  23:31, 25 January 2016
added dev units home menu debug information; restyled test menu section
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[[File:dev_3ds.jpg|250px|thumb|left|Developer 3ds]]
 
[[File:dev_3ds.jpg|250px|thumb|left|Developer 3ds]]
 
A Developer (or Test) 3DS has two GUIs which can be used as a primary interface. Description of these two interfaces are taken from observations of a PAL 3DS Development Unit with Firmware 0.15.8 (revision 37901)
 
A Developer (or Test) 3DS has two GUIs which can be used as a primary interface. Description of these two interfaces are taken from observations of a PAL 3DS Development Unit with Firmware 0.15.8 (revision 37901)
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== Home Menu ==
 
== Home Menu ==
 
The simple fact of the matter is that every aspect of the retail mimicking software on a developer 3DS, is that they can be updated at the will of the developer. It will run any revision of any system software provided it is compatible with the 3DS' revision and signed properly. The Home Menu revisions for developer 3DS' are  usually identical in format to the retail 3DS Home Menu, however, the developer Home Menu differs from its retail counter-part in the following ways:
 
The simple fact of the matter is that every aspect of the retail mimicking software on a developer 3DS, is that they can be updated at the will of the developer. It will run any revision of any system software provided it is compatible with the 3DS' revision and signed properly. The Home Menu revisions for developer 3DS' are  usually identical in format to the retail 3DS Home Menu, however, the developer Home Menu differs from its retail counter-part in the following ways:
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* There is no set list of application on the home menu, with the exception of, (AFAIK) the *game card item*(the reserved slot for game cartridges)
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* There is no set list of application on the home menu, with the exception of the reserved slot for game cartridges
* All applications like Nintendo 3DS Sound, and System Settings have to be installed manually.
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* All applications like Nintendo 3DS Sound, and System Settings have to be installed manually
* Currently there is no online updater for Development Units so applications have to be updated manually via the Dev Menu, by importing that application from it's ".cia" form.
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* There are dedicated system updaters for both o3ds and n3ds dev units
 
* All system applications can* be deleted. *Only older revisions of the Dev Menu were capable of managing system applications, allowing for their deletion. Later revisions have this functionality removed. Note while in later revisions of the Dev Menu System applications cannot be seen, they can be imported.  
 
* All system applications can* be deleted. *Only older revisions of the Dev Menu were capable of managing system applications, allowing for their deletion. Later revisions have this functionality removed. Note while in later revisions of the Dev Menu System applications cannot be seen, they can be imported.  
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== Debug functions ==
 
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* Pressing X+Y toggles HOME Menu's region, language, creation date/time, revision information, and percentage bars used to measure application banners processing. The first bar indicates how much can be processed in a single frame; the second bar indicates CPU processing; the third bar indicates GPU.
 
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If those buttons are held during start-up, the icon database & cache are deleted.
 
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* Pressing X+B when the bars are visible, lets the user cycles between regions displayed for the banner and the title name.
 
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== Test Menu ==
 
== Test Menu ==
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The Test Menu is a menu alternative to the Home Menu and has minimal functionality. It can be enabled by changing the 'Menu' option under "Other Setting" in the Config Menu to 'Test Menu', or by using the CTR Menu Selector (this is also a Developer App). Apart from its appearance, it has a number of restrictions that do not apply to the actual HOME Menu. Application region-checking is not performed by the Test Menu.
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The Test Menu is a menu alternative to the Home Menu (the default menu that starts up on regular 3DSs). It can be enabled by changing the 'Menu' option under "Other Setting" in the Config Menu to 'Test Menu', or by using the CTR Menu Selector(this is also a Developer App) The test menu seems to vary upon firmware revisions. But for firmware 0.15.8 (r37901), looks like this:
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[[File:dev_testmenu.jpg|250px|thumb|right|Test Menu for firmware 0.15.8 (r37901)]]
 
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[[File:dev_testmenu.jpg]]
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The Test menu, in its limited functionality when compared to the Home menu can only launch Dev menu and slot 1 devices, and much like the home menu you can pause applications and go back to the test menu by pressing the home button. Note this is not possible where the developer has intentionally disabled the functionality of the home button, like in trade show sample. A video of someone using a dev unit with such a game can be seen here at [http://www.youtube.com/watch?v=B1iYD70oUxE].
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If the application can be paused, the user can then take a screen shots which is saved to the SD card in the Capture folder (the test menu will create the folder if it does not already exist) in the format "yyyymmdd_hhmm_st_xxxxx.bmp". Where:
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*yyyy is the year
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*mm is the month
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*dd is the day
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*hh is the hour in 24hr time
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*mm is the minute of when the screen shot occured
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In the latest Test Menu, those informations are displayed on the upper screen:
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* Firmware version, CTR-SDK version
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* System Mode (see [[3DS Development Unit Software#Config|here]])
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* Debug Mode enabled/disabled
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* SD Card information
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* EULA version
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* User name
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* Remaining battery life
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And on the lower screen:
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* Test Menu status
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* Explanation of Test Menu functions
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*"st" is the screen type, there will be one for each screen 'LO' lower screen and 'UL'(or 'UR' if the screen shot is of an application in 3D mode as the left eye screen is shown when there is no 3D) for the upper screen
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The Test menu, can only launch Dev menu and slot 1 devices. When the HOME Button is pressed while an application is running, that application is suspended and this menu is displayed;
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however, to return to the Test Menu, the application must handle a press of the HOME Button.
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Note this is not possible where the developer has intentionally disabled the functionality of the home button, like in trade show sample. A video of someone using a dev unit with such a game can be seen here at [http://www.youtube.com/watch?v=B1iYD70oUxE].
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*xxxxx is the number starting at 00000 and going up by 1 for every screenshot taken within the same minute.
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When an application is suspended, pressing the L button takes a screenshot of the upper and lower screens, storing it into the Capture folder of the SD Card. This function won't work have if no SD Card is inserted.
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Files are generated in the following manner: [YYYYMMDD_HHMM date format]_[Screen]_[Index].bmp.
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[Screen]: UL = upper screen, left eye image; UR = upper screen, right eye image; LO = lower screen
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[Index]: the number starting at 00000 and going up by 1 for every screenshot taken within the same minute.
    
For example, a screen shot taken from the top screen for the left eye at 9:25 am on the 31/10/12 would look like this "20121031_0925_UL_00000.BMP".
 
For example, a screen shot taken from the top screen for the left eye at 9:25 am on the 31/10/12 would look like this "20121031_0925_UL_00000.BMP".
 
[[Category:3DS Development Unit Related Pages]]
 
[[Category:3DS Development Unit Related Pages]]
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