Line 4,650:
Line 4,650:
|}
|}
−
This register is used to set a texture unit's physical address(es) in memory.
+
This register is used to set a texture unit's physical address(es) in memory. Individual texels in a texture are laid out in memory as a [http://en.wikipedia.org/wiki/Z-order_curve Z-order curve]. Mipmap data is stored directly following the main texture data.
If the texture is a cube:
If the texture is a cube: