Changes

376 bytes added ,  08:45, 7 September 2015
→‎Framebuffer registers: Document GPUREG_FRAMEBUFFER_BLOCK32
Line 3,994: Line 3,994:  
Color components are laid out in reverse byte order, with the most significant bits used first.
 
Color components are laid out in reverse byte order, with the most significant bits used first.
 
|}
 
|}
 +
 +
=== GPUREG_FRAMEBUFFER_BLOCK32 ===
 +
 +
When set to 0, use regular 8x8 tiling format for the framebuffer, compatible with textures. When set to 1, use a 32x32 tiling format. To untile the color buffer when using this format, use bit 16 of the [[GPU/External_Registers#Transfer_Engine|display transfer flags]]. It is unknown if there are any advantages to using the 32x32 format.
    
== Fragment lighting registers ==
 
== Fragment lighting registers ==
110

edits