To use a fixed attribute, set the bit corresponding to the attribute in [[GPU:Internal Registers#GPUREG_ATTRIBBUFFERS_FORMAT_HIGH|GPUREG_ATTRIBBUFFERS_FORMAT_HIGH]] and ensure that no vertex arrays are configured for the attribute. (Any configured arrays will override the fixed value, regardless of the bit setting.) Even if a vertex array isn't being used for the attribute it still needs to be counted in the number of active attributes specified in the same register. | To use a fixed attribute, set the bit corresponding to the attribute in [[GPU:Internal Registers#GPUREG_ATTRIBBUFFERS_FORMAT_HIGH|GPUREG_ATTRIBBUFFERS_FORMAT_HIGH]] and ensure that no vertex arrays are configured for the attribute. (Any configured arrays will override the fixed value, regardless of the bit setting.) Even if a vertex array isn't being used for the attribute it still needs to be counted in the number of active attributes specified in the same register. |