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108 bytes added ,  15:54, 10 September 2011
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::::::This master decryption key, is it used for every game? For the 3ds homebrew format I will create a tool which includes a 3d model, an icon and the machine code in the file. However, before we should think about the structure for it. I know that's a bit early, but later (when we can run homebrew) we will be glad if we have it.--[[User:Lazymarek9614|Lazymarek9614]] 20:14, 9 September 2011 (CEST)
 
::::::This master decryption key, is it used for every game? For the 3ds homebrew format I will create a tool which includes a 3d model, an icon and the machine code in the file. However, before we should think about the structure for it. I know that's a bit early, but later (when we can run homebrew) we will be glad if we have it.--[[User:Lazymarek9614|Lazymarek9614]] 20:14, 9 September 2011 (CEST)
 
:::::::We can also use the elf Format for homebrew--[[User:ichfly|ichfly]]
 
:::::::We can also use the elf Format for homebrew--[[User:ichfly|ichfly]]
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::::::::Yes, but it has not a banner.--[[User:Lazymarek9614|Lazymarek9614]] 16:54, 10 September 2011 (CEST)
    
Hi Neimod, love your work! my question is: The extended header suppose to start right after the NCCH header so why there is twice the space? (extended header size is usually 1024 and plain region offset is usually 5*512 = 2560 -> 2048 after the end of the ncch) thanks. --[[User:Elisherer|Elisherer]] 11:46, 6 September 2011 (CEST)
 
Hi Neimod, love your work! my question is: The extended header suppose to start right after the NCCH header so why there is twice the space? (extended header size is usually 1024 and plain region offset is usually 5*512 = 2560 -> 2048 after the end of the ncch) thanks. --[[User:Elisherer|Elisherer]] 11:46, 6 September 2011 (CEST)
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