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403 bytes added ,  19:14, 9 September 2011
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::::Thanks, but please can you give me the parameters for your tool to decrypt the ExeFS and save it? The usage for that is a bit ununderstandable.--[[User:Lazymarek9614|Lazymarek9614]] 20:01, 7 September 2011 (CEST)
 
::::Thanks, but please can you give me the parameters for your tool to decrypt the ExeFS and save it? The usage for that is a bit ununderstandable.--[[User:Lazymarek9614|Lazymarek9614]] 20:01, 7 September 2011 (CEST)
 
:::::One of the parameters to use this tool is the master decryption key, which is currently not known. So at this point, nobody can use this tool to decrypt the ExeFS. --[[User:Neimod|Neimod]] 03:12, 8 September 2011 (CEST)
 
:::::One of the parameters to use this tool is the master decryption key, which is currently not known. So at this point, nobody can use this tool to decrypt the ExeFS. --[[User:Neimod|Neimod]] 03:12, 8 September 2011 (CEST)
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::::::This master decryption key, is it used for every game? For the 3ds homebrew format I will create a tool which includes a 3d model, an icon and the machine code in the file. However, before we should think about the structure for it. I know that's a bit early, but later (when we can run homebrew) we will be glad if we have it.--[[User:Lazymarek9614|Lazymarek9614]] 20:14, 9 September 2011 (CEST)
    
Hi Neimod, love your work! my question is: The extended header suppose to start right after the NCCH header so why there is twice the space? (extended header size is usually 1024 and plain region offset is usually 5*512 = 2560 -> 2048 after the end of the ncch) thanks. --[[User:Elisherer|Elisherer]] 11:46, 6 September 2011 (CEST)
 
Hi Neimod, love your work! my question is: The extended header suppose to start right after the NCCH header so why there is twice the space? (extended header size is usually 1024 and plain region offset is usually 5*512 = 2560 -> 2048 after the end of the ncch) thanks. --[[User:Elisherer|Elisherer]] 11:46, 6 September 2011 (CEST)
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