Changes

19 bytes added ,  00:21, 24 February 2015
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| When clear, texture-transfer is used (0x1EF00C20/0x1EF00C24/0x1EF00C28). This has priority over bit1. When set this does raw data copy.
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| When set, the input framebuffer data is copied as-is to the output framebuffer, without any kind of conversions. The data is truncated to the output size.
 
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