This register is used to set the offset at which upcoming geometry shader code data transferred through [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]] should be written. | This register is used to set the offset at which upcoming geometry shader code data transferred through [[#GPUREG_GSH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]] should be written. |