Changes

3,092 bytes added ,  07:33, 16 December 2014
GPUREG_GSH_BOOLUNIFORM, GPUREG_VSH_BOOLUNIFORM
Line 3,130: Line 3,130:     
=== Geometry shader registers ===
 
=== Geometry shader registers ===
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 +
==== GPUREG_GSH_BOOLUNIFORM ====
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 +
{| class="wikitable" border="1"
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! Bits
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! Description
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|-
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| 0
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| Value of geometry shader unit's b0 boolean register. (0=true, 1=false)
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|-
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| 1
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| Value of geometry shader unit's b1 boolean register. (0=true, 1=false)
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|-
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| 2
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| Value of geometry shader unit's b2 boolean register. (0=true, 1=false)
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|-
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| 3
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| Value of geometry shader unit's b3 boolean register. (0=true, 1=false)
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|-
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| 4
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| Value of geometry shader unit's b4 boolean register. (0=true, 1=false)
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|-
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| 5
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| Value of geometry shader unit's b5 boolean register. (0=true, 1=false)
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|-
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| 6
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| Value of geometry shader unit's b6 boolean register. (0=true, 1=false)
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|-
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| 7
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| Value of geometry shader unit's b7 boolean register. (0=true, 1=false)
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|-
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| 8
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| Value of geometry shader unit's b8 boolean register. (0=true, 1=false)
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|-
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| 9
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| Value of geometry shader unit's b9 boolean register. (0=true, 1=false)
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|-
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| 10
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| Value of geometry shader unit's b10 boolean register. (0=true, 1=false)
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|-
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| 11
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| Value of geometry shader unit's b11 boolean register. (0=true, 1=false)
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|-
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| 12
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| Value of geometry shader unit's b12 boolean register. (0=true, 1=false)
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|-
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| 13
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| Value of geometry shader unit's b13 boolean register. (0=true, 1=false)
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|-
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| 14
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| Value of geometry shader unit's b14 boolean register. (0=true, 1=false)
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|-
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| 15
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| Value of geometry shader unit's b15 boolean register. (0=true, 1=false)
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|-
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| 16-31
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| Unknown. This seems to always be set to 0x7FFF, and other values may cause the GPU to hang
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|}
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This register is used to set the geometry shader unit's boolean registers.
    
==== GPUREG_GSH_ENTRYPOINT ====
 
==== GPUREG_GSH_ENTRYPOINT ====
Line 3,147: Line 3,207:     
=== Vertex shader registers ===
 
=== Vertex shader registers ===
 +
 +
==== GPUREG_VSH_BOOLUNIFORM ====
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 +
{| class="wikitable" border="1"
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! Bits
 +
! Description
 +
|-
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| 0
 +
| Value of vertex shader unit's b0 boolean register. (0=true, 1=false)
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|-
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| 1
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| Value of vertex shader unit's b1 boolean register. (0=true, 1=false)
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|-
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| 2
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| Value of vertex shader unit's b2 boolean register. (0=true, 1=false)
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|-
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| 3
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| Value of vertex shader unit's b3 boolean register. (0=true, 1=false)
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|-
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| 4
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| Value of vertex shader unit's b4 boolean register. (0=true, 1=false)
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|-
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| 5
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| Value of vertex shader unit's b5 boolean register. (0=true, 1=false)
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|-
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| 6
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| Value of vertex shader unit's b6 boolean register. (0=true, 1=false)
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|-
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| 7
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| Value of vertex shader unit's b7 boolean register. (0=true, 1=false)
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|-
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| 8
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| Value of vertex shader unit's b8 boolean register. (0=true, 1=false)
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|-
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| 9
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| Value of vertex shader unit's b9 boolean register. (0=true, 1=false)
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|-
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| 10
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| Value of vertex shader unit's b10 boolean register. (0=true, 1=false)
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|-
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| 11
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| Value of vertex shader unit's b11 boolean register. (0=true, 1=false)
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|-
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| 12
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| Value of vertex shader unit's b12 boolean register. (0=true, 1=false)
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|-
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| 13
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| Value of vertex shader unit's b13 boolean register. (0=true, 1=false)
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|-
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| 14
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| Value of vertex shader unit's b14 boolean register. (0=true, 1=false)
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|-
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| 15
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| Value of vertex shader unit's b15 boolean register. (0=true, 1=false)
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|-
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| 16-31
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| Unknown. This seems to always be set to 0x7FFF, and other values may cause the GPU to hang
 +
|}
 +
 +
This register is used to set the vertex shader unit's boolean registers.
    
==== GPUREG_VSH_ENTRYPOINT ====
 
==== GPUREG_VSH_ENTRYPOINT ====
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