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55 bytes added ,  19:05, 15 December 2014
mtheal told me to do it myself
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This page's goal is to describe parts of Nintendo's OpenGL implementation for the 3DS as we reverse engineer it to better understand how to use the PICA200.
 
This page's goal is to describe parts of Nintendo's OpenGL implementation for the 3DS as we reverse engineer it to better understand how to use the PICA200.
 
Some of the information on this page is specific to Steeldiver : Sub Wars. The reason for this is that it's a fairly graphics-heavy game that's available on the eShop for '''free''', so it seems like a good target for a community REing effort.
 
Some of the information on this page is specific to Steeldiver : Sub Wars. The reason for this is that it's a fairly graphics-heavy game that's available on the eShop for '''free''', so it seems like a good target for a community REing effort.
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== Rendering pipeline ==
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[[Image:Renderpipeline.png]]
    
== Description ==
 
== Description ==
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