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130 bytes added ,  20:35, 10 November 2014
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== Shader program structure ==
 
== Shader program structure ==
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When uniform values are set, they are attached to the current shader program and stored into the corresponding shader program structure.
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When uniform values are set (in shm_uniformfv/shm_uniformiv), they are attached to the current shader program and stored into the corresponding shader program structure. They are later written to the GPU command buffer in __shv_validateShaderValidator or equivalent.
    
Shader program struct :
 
Shader program struct :
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