Line 1: |
Line 1: |
− | This page talks about the 3DS products' serial strucutre. (The console, Its manual, its accessories, its games, etc...) | + | This page talks about the 3DS products' serial structure (the console, manual, accessories, games, etc...). |
| | | |
| == Codenames == | | == Codenames == |
Line 14: |
Line 14: |
| | [[New 3DS]] || KTR | | | [[New 3DS]] || KTR |
| |- | | |- |
− | | [[New 3DS]] XL || RED | + | | [[New 3DS]] XL/LL || RED |
| |} | | |} |
| | | |
− | The DS was codenamed NTR so we see the TR is recurring | + | The DS was codenamed NTR, so we see the TR is recurring. |
| | | |
| == Serial structure == | | == Serial structure == |
Line 23: |
Line 23: |
| [Product][Retail/Demo]-CTR-[Type][Identifier][Region] | | [Product][Retail/Demo]-CTR-[Type][Identifier][Region] |
| | | |
− | Product: Length=2, LN - Product type (Cartridges are LN, Game boxes are TS, Instruction manuals are MA, leaflets are FA, Quick-Start guides are MK) | + | Product: Length=2, LN - Product type (cartridges are LN, game boxes are TS, instruction manuals are MA, leaflets are FA, quick-start guides are MK) |
| | | |
| Retail/Demo: Length=1, [A/Z] - Retail / Demo | | Retail/Demo: Length=1, [A/Z] - Retail / Demo |
| | | |
− | CTR - 3DS' Codename Rumored to be Horizon | + | CTR - 3DS' codename rumored to be Horizon |
| | | |
− | Type: Length=1, [A/C/H/J/S/P/T] - Retail / C is part of the default Serial 'CTAP' / H is used for built in applications like [[Mii Maker]] / J is for a normal eShop Title / S is usually a 3D Classics eShop title / P is used with GBA e-shop titles / T is used with NES e-shop titles. | + | Type: Length=1, [A/C/H/J/S/P/T] - Retail / C is part of the default serial 'CTAP' / H is used for built in applications like [[Mii Maker]] / J is for a normal eShop Title / S is usually a 3D Classics eShop title / P is used with GBA e-shop titles / T is used with NES e-shop titles. |
| | | |
− | Identifier: Length=2, Game's name (made from letters and digits) | + | Identifier: Length=2, game's name (made from letters and digits). |
| | | |
− | Region: Length=1, [E/P/J/A] - English (US) / Pal (Europe/Australia) / Japanese (Japan) / All (Region Free) | + | Region: Length=1, [E/P/J/A] - English (US) / PAL (Europe/Australia) / Japanese (Japan) / All (region-free) |
| | | |
| | | |
− | The longer version of the serial number adds a geographical region (usually because of extra languages) | + | The longer version of the serial number adds a geographical region (usually because of extra languages). |
| | | |
| Those are 3 letters codes at the end of the serial (can be found mostly on demos). | | Those are 3 letters codes at the end of the serial (can be found mostly on demos). |
| | | |
− | i.e. The code of the Canadian version of Mario Kart 7 is CAN [http://imageshack.us/photo/my-images/687/ctrcan.jpg/]
| + | |
| + | For example, the code of the Canadian version of Mario Kart 7 is CAN (link removed, links to incorrect image). |
| | | |
| == Product Code == | | == Product Code == |
| | | |
− | This is similar in structure to the serial, this is like the Title ID in the sense that it is a per title Identifier, but it is not checked by the 3DS Applications (It's like an internally used name). And follows this structure: | + | This is similar in structure to the serial, this is like the Title ID, in the sense that it is a per title identifier, but it is not checked by the 3DS Applications (like an internally used name) and follows this structure: |
| | | |
| CTR-[P/N/T/U]-[Type][Identifier][Region] | | CTR-[P/N/T/U]-[Type][Identifier][Region] |
| * P/N/T/U - P Generally used for card based games (& Digital Download versions) / N Used for built in applications like [[Mii Maker]] and some eShop titles / T is used in some e-Shop demos / U is used for [[Title list#0004000E - Add-on Content (Updates)| Add-on Update Data]] | | * P/N/T/U - P Generally used for card based games (& Digital Download versions) / N Used for built in applications like [[Mii Maker]] and some eShop titles / T is used in some e-Shop demos / U is used for [[Title list#0004000E - Add-on Content (Updates)| Add-on Update Data]] |
− | * [Type][Identifier][Region] - Same as in Serial structure | + | * [Type][Identifier][Region] - Same as in serial structure |
| | | |
| | | |
− | So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ" | + | So, for example, a Japanese copy of Ridge Racer 3D would have a product code of "CTR-P-ARRJ" and a serial of "LNA-CTR-ARRJ". |
| | | |
− | '''NOTE:''' The Product Code "CTR-P-CTAP" is the default Product Code for NCCH files. So where a Product Code isn't assigned, this Product Code is usually used. | + | '''NOTE:''' The product code "CTR-P-CTAP" is the default product code for NCCH files. So when a product code isn't assigned, this product code is usually used. |
| | | |
| === Electronic Manuals === | | === Electronic Manuals === |
| | | |
− | Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the 'Health & Safety' section of the 'Manual'. However Product Codes can which differ from the above format as shown below: | + | Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the 'Health & Safety' section of the manual. However, product codes can differ from the above format as shown below: |
| | | |
| CTR-[P/N/T/U]-[Type][Identifier][Region]-[Region]-[Digit] | | CTR-[P/N/T/U]-[Type][Identifier][Region]-[Region]-[Digit] |
Line 63: |
Line 64: |
| CTR-[Type][Identifier][Region]-[Region]-[Digit] | | CTR-[Type][Identifier][Region]-[Region]-[Digit] |
| | | |
− | * P/N/T/U - Same as in Product Code structure | + | * P/N/T/U - Same as in product code structure |
− | * [Type][Identifier][Region] - Same as in Serial structure | + | * [Type][Identifier][Region] - Same as in serial structure |
− | * [Region] - A three character representation of the title region, i.e. 'EUR' (Not always present) | + | * [Region] - A three character representation of the title region, i.e. 'EUR' (not always present) |
− | * [Digit] - A single digit usually '1' or '0' (Not always present) | + | * [Digit] - A single digit usually '1' or '0' (not always present) |
| | | |
− | '''Note:''' These alternate versions of the Product Code, potentially found in [[NCCH#CFA|Electronic Manuals]] don't represent the actual Product Code, as found in the game's CXI. They are only found in the game's Home Menu Manual, and on the game's packaging/external labeling. | + | '''Note:''' These alternate versions of the product code, potentially found in [[NCCH#CFA|Electronic Manuals]] don't represent the actual product code, as found in the game's CXI. They are only found in the game's Home Menu manual, and on the game's packaging and external labeling. |