1,043 bytes added
, 14:36, 27 October 2014
The 3DSX format is an executable file-format designed for homebrew applications on the 3DS.
The file is structured like this:
* Header
* Code segment
* Rodata segment
* Data segment
* Relocation Header for code
* Relocation Header for rodata
* Relocation Header for data
== Header ==
{| class="wikitable" border="1"
|-
! Offset
! Size
! Description
|-
| 0x0
| 4
| Magic (3DSX)
|-
| 0x4
| 4
| Header size
|-
| 0x8
| 4
| Relocation Header size
|-
| 0xC
| 4
| Format version
|-
| 0x10
| 4
| Flags
|-
| 0x14
| 4
| Code segment size
|-
| 0x18
| 4
| Rodata segment size
|-
| 0x1C
| 4
| Data segment size (including bss)
|-
| 0x20
| 4
| Bss segment size
|}
== Relocation Header ==
{| class="wikitable" border="1"
|-
! Offset
! Size
! Description
|-
| 0x0
| 4
| Number of absolute relocations
|-
| 0x4
| 4
| Number of relative relocations
|}
== Relocation ==
{| class="wikitable" border="1"
|-
! Offset
! Size
! Description
|-
| 0x0
| 2
| Number of words to skip
|-
| 0x2
| 2
| Number of words to patch
|}