SARC
SARC File FormatEdit
.sarc files are similar to the ARC format with a slightly different structure.
File FormatEdit
SARC HeaderEdit
Offset | Size | Description |
---|---|---|
0x00 | 0x04 | Magic Bytes "SARC" |
0x04 | 0x02 | Header Length |
0x06 | 0x02 | Byte-order marker (0xFEFF = big, 0xFFFE = little) |
0x08 | 0x04 | File Length |
0x0C | 0x04 | Data Offset (absolute) |
0x10 | 0x04 | Unknown (always 0x00000100) |
SFAT HeaderEdit
Offset | Size | Description |
---|---|---|
0x00 | 0x04 | Magic bytes "SFAT" |
0x04 | 0x02 | Header Length |
0x06 | 0x02 | Node Count |
0x08 | 0x04 | Filename Hash Multiplier (usually 0x65) |
SFAT NodeEdit
Offset | Size | Description |
---|---|---|
0x00 | 0x04 | Name Hash |
0x04 | 0x04 | SFNT Filename Offset (relative to SFNT data section) |
0x08 | 0x04 | File Data Start (relative to SARC data start) |
0x0C | 0x04 | File Data End (relative to SARC data end) |
Node hashing functionEdit
The node hash is calculated via:
Python:
def calc_hash(name, hash_multiplier): result = 0 for c in name: result = ord(c) + (result * hash_multiplier) # ensure the result is a 32-bit value result &= 0xFFFFFFFF return result
C:
uint32_t calc_hash(char *name, int hash_multiplier) { uint32_t result = 0; for(int i = 0; i < strlen(name); i++) { result = name[i] + (result * hash_multiplier) } return result; }
SFNT HeaderEdit
Offset | Size | Description |
---|---|---|
0x00 | 0x04 | Magic bytes "SFNT" |
0x04 | 0x02 | Header Length |
0x06 | 0x02 | Unknown (padding?) |
SFNT DataEdit
SFNT data immediately follows the SFNT header and consists of NULL-terminated ASCII strings.
File DataEdit
File data begins after SFNT with 0x100 (256) byte alignment with all subsequent files aligned to 0x80 bytes.
File Sort OrderEdit
Files are sorted by their hash in the SFAT table, games require this sorting as they use a binary search algorithm [1].
ToolsEdit
[2] - SARC Extractor/Creator with TAR-like command line flags. Can decompress a .zlib SARC file (4-byte size header + ZLIB data).