Nintendo Badge Arcade

Nintendo Badge Arcade is an application that allows getting badges for the 3DS's Home Menu via a claw machine-like game.

SpotPass usageEdit

The game can use four different URLs to retrieve game data.

  • https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/FGONLYT/playinfo_<gameVersion>.dat
  • https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/data/data_<gameVersion>.dat This file is a SARC archive with all game data (like machines and Miiverse posts) that is available within a period of one week. This data is updated every Friday at 1:40 AM GMT
  • https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/data/allbadge_<gameVersion>.dat This has a SARC archive with all game badges and machines for the game.
  • https://npdl.cdn.nintendowifi.net/p01/nsa/<regionID>/news/<language>/news_<gameVersion>.dat

Where gameVersion goes the version of the game, which can be v130 or v131, langcode is the two-character language codes from config, and regionID is from the below table.

Region ID
JPN j0ITmVqVgfUxe0O9
USA OvbmGLZ9senvgV3K
EUR J6la9Kj8iqTvAPOq

RomFSEdit

Inside the romfs data, we can find the following folders:

root
├── message
├── primitive_renderer
├── region_common
└── region_XXX
  • "message" has all in-game dialogues
  • "region_common" has a similar scheme to data.dat, but has all in-game assets
  • "region_XXX" is similar as region_common, but has all region specific files, like the first badge machine. Where XXX goes the region name (EUR, JPN, USA)

messageEdit

The message folder has the following structure:

message
├── boss_EUR
    └─ XXxx
├── boss_JPN
    └─ XXxx
├── boss_USA
    └─ XXxx
└── rom
    └─ XXxx

Where XX goes the region and xx belongs to the language. The dialogues are stored within SARC files.

The boss folders store the default online-related game dialogues. The rom folder has the gameplay and error dialogues. The boss dialogues can be overridden when they are providen by SpotPass.

Dialogue is formatted with Format Tags.

region_commonEdit

The region_common folder stores all assets that aren't region dependent. Below are the assets folders:

region_common
├── banner
├── camera
├── cfl
├── effect
├── layout
├── model
├── scene
└── sound

Edit

This folder has the game banner for each region on an ICN file?

cameraEdit

This folder has all camera animations? The contents are stored on Yaz0 compressed BCH files.

cflEdit

This folder's contents are unknown (Mii related?). The contents are stored on Yaz0 compressed BCH files.

effectEdit

This folder stores all of the effects used ingame. These are stored on the following files:

  • effect_CTR.ptcl
  • elink.elk

layoutEdit

These folders contain layout, Images and Animation for basic UI

root
├── anim
├── blyt
└── timg

modelEdit

This folder has all of the games models. The contents are stored on Yaz0 compressed BCH files.

sceneEdit

This folder's contents are unknown (scene related?). The contents are stored on Yaz0 compressed BCH files.

shaderEdit

This folder stores the shaders of the game. The contents are stored on Yaz0 compressed BCH files.

soundEdit

This folder has the sounds and music used ingame. It has the following files inside:

sound
├── center.bcsar
├── center.bkas
├── dspaudio.cdc
└── stream
    ├── <audio file name>.aac
    └── <audio file name>.bcstm

ExtDataEdit

Inside the extdata, we can find the following files:

  • "addSaveData"
  • "allbadge.sarc" A register of all badges retrieved from data_<gameVersion>.dat file?
  • "boss.sarc" The data_<gameVersion>.dat file retrieved from SpotPass
  • "savedata"

allbadge.sarcEdit

This file uses the PrizeCollection structure.

boss.sarcEdit

All game data stored here has the following structure:

root
├── message
├── post
├── sharc
├── talkpic
├── xml
└── Schedule.xml

messageEdit

This folder stores all online-related game dialogues on each language supported by the region. It goes down the following directories:

message
└── boss_XXX
    └── XXxx
        └── boss
            └── slotAXX
                ├── BossText.msbt
                ├── Emergency.msbf
                ├── HallAd.msbf
                ├── PaidTalk.msbf
                ├── PostComment.msbf
                ├── RetnHall.msbf
                ├── StartUp.msbf
                ├── ThemeShop.msbf
                └── Training.msbf

Where X goes the region, and x belongs to the language. Within slotAXX, A is a letter and XX are numbers.

postEdit

This folder stores all Miiverse posts related to customizing the Home Menu with themes and badges. Each SARC file inside here has the following sructure:

root
├── Image.jpg
├── Mii.Etc1_a4
└── post.xml

The post.xml file contains the following data:

<?xml version="1.0" encoding="utf-8"?>
<DistributablePost xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <index>x</index>
  <Id><Post ID></Id>
  <Name>Mii name</Name>
  <PathMii>Mii.Etc1_a4</PathMii>
  <PathImage>Image.jpg</PathImage>
</DistributablePost>

The Mii.Etc1_a4 image has a 128x128 resolution.

sharcEdit

This folder stores the PrizeCollection file with the badges and machines available for the belonging week.

The file is named using the starting and ending dates that the collection is active for, in yy/mm/dd format separated with an underscore. For example, a collection active between the dates December 15th, 2022 to December 22nd, 2022 is named `221215_221222.sarc`

talkpicEdit

This folder contains the promotional images shown on the hub inside SARC files. Each SARC file has the following content:

root
└── talkpic
    └── <Name of SARC file>
        └── The images...

xmlEdit

This folder has some XML data that controls the parameters of the promotional images. It has the following structure:

xml
└── talkpic
    └── TalkPic.xml

The TalkPic.xml file has the following data:

<?xml version='1.0' encoding='UTF-8' standalone='yes'?>
<CenterTalkPicProperty>
    <TalkPicSet>
        <TalkPic Key='<Name of image>' Arc='<Name of SARC file>' Width='512' Height='256' Format='Etc1 or Etc1_a4 or Rgb565' Type='400x240 (Original image resolution?)' Path='path/to/image'/>
    </TalkPicSet>
</CenterTalkPicProperty>

Schedule.xmlEdit

This file controls the availability of each of the features inside this structure within the specified dates. It has the following data:

<?xml version="1.0" encoding="utf-8"?>
<FileItems xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Items>
    <FileItem>
      <DateStartText>YYYYmmdd</DateStartText>
      <DateExpireText>YYYYmmdd</DateExpireText>
      <ColorText>#aaaaff</ColorText>
      <Comment />
      <RegexSetName>MessageDir</RegexSetName>
      <Expression>boss/output/message/(?<Region>boss_(JPN|EUR|USA))/(?<Locale>[a-zA-Z]+)/boss/(?<Dir>.+)</Expression>
      <KeyVariable>Boss/</KeyVariable>
      <ValueVariable>boss/$(Dir)/</ValueVariable>
      <OutputVariable>boss/archive_src/$(ArchiveName)/message/$(Region)/$(Locale)/boss/$(Dir)/</OutputVariable>
      <PreviewVariable />
      <CommandVariable>path/to/command_used.bat</CommandVariable>
      <ArgumentsVariable />
      <Key>Boss/</Key>
      <Value>boss/slotAXX/</Value>
      <Output>boss/archive_src/BossYYYYmmdd_YYYYmmdd/message/boss_XXX/XXxx/boss/slotAXX/</Output>
      <Preview />
      <SrcPath>boss/output/message/boss_XXX/XXxx/boss/slotAXX</SrcPath>
      <Command>path/to/command_used.bat</Command>
      <Arguments />
    </FileItem>
  </Items>
  <ItemsCount><Number of items></ItemsCount>
  <BasePath>%CTR_CENTER_ROOT%/</BasePath>
  <XMLPath>boss/archive_src/$(ArchiveName)/Schedule.xml</XMLPath>
  <ArchiveName>Boss$(DateFrom)_$(DateTo)</ArchiveName>
  <DateFrom>YYYY-mm-ddT00:00:00</DateFrom>
  <DateTo>YYYY-mm-ddT00:00:00</DateTo>
</FileItems>

Each FileItem's content varies depending on its RegexSetName. Below are the possible values:

RegexSetName Key Value
MessageDir Boss/ boss/slotAXX/
TalkPicTex TalkPicTex/ TalkPicTex/
TalkPicXml TalkPicXml/ TalkPicXml/
PrizeCollection sharc/pc00.sarc sharc/YYmmdd_YYmmdd.sarc
Post post/PostXX.sarc post/<Post ID>.sarc
BonusStage BonusStageName <Stage Name>
DefaultStage DefaultStageNameXXX <Stage Name>

The BonusStage and DefaultStage data define the sets (crane instances) available for each day of that week. The bonus catchers are also available as a practice crane.