CRR0
Offset | Size | Description |
---|---|---|
0x0 | 0x4 | Magic "CRR0" |
0x4 | 0x4 | Reserved |
0x8 | 0x4 | Next loaded CRR (Must be zero in file, set by RO during loading) |
0xC | 0x4 | Previous loaded CRR (Must be zero in file, set by RO during loading) |
0x10 | 0x4 | Debug Info Offset |
0x14 | 0x4 | Debug Info Size |
0x18 | 0x8 | Reserved |
0x20 | 0x4 | UniqueID Mask |
0x24 | 0x4 | UniqueID Pattern |
0x28 | 0x18 | Reserved |
0x40 | 0x100 | RSA-2048 modulo |
0x140 | 0x100 | RSA-2048 signature signed by Nintendo, starting at offset 0x20 with size 0x120 |
0x240 | 0x100 | RSA-2048 signature verified with the above modulo, over the data starting at 0x340 with the size from 0x358 |
0x340 | 0x4 | Process UniqueID<<8, from the ProgramID |
0x344 | 0x4 | Size of the whole CRR0 file |
0x348 | 0x8 | Reserved |
0x350 | 0x4 | Hash-table Offset |
0x354 | 0x4 | Total hashes in the hash-table |
0x358 | 0x4 | Offset to the plain region containing text tags, from the process NCCH |
0x35C | 0x4 | Size of plain region |
0x360 | SHA-256 hash-table |
Each hash stored in the hash-table is over the corresponding executable CRO0 hash-table.
CRR0 files must be stored under "romfs:/.crr/". The end of the file is aligned to a 0x1000-byte boundary with 0xCC bytes.